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GoraSahib

Corporal
14 Badges
Jan 5, 2014
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A suggestion for keeping track of your teammates and opponents.

An in game system where you could rate the players after a match, and this rating would ONLY be visible to you. So in future lobbies your rating of a player would be visible next to their name, indicating your previous assessment of them. I would suggest a system of emote faces. Happy, neutral, sad, and angry. Simple and clear. You enjoyed playing with someone? Happy face. Some one was obnoxious in chat - angry.

Actually, a perfect system would be a star rating (1 to 5) indicating skill, and an emote face indicating your feelings about said player. So perhaps your opponent stomped you with an cheesy rush early on, you could give them 4 stars and an Angry face.

I know this sort of thing, even if its completely private, will cause some to freak out about being judged. However I think it would be a benefit for all. It would be nice to know or remember if my teammate is likely to have trouble so I can prepare to aid them early on, or if an opponent is going to be very tough so I can adjust my tactics.

Again, what Im suggesting is a personal rating only that no one else can see.
 
I think this just kind of opens up a way for everyone to slowly flock together for easy wins and then the game will turn into what WRD turned into after a year. Pubstomps and 10v10 madhouses.

Don't get me wrong, the chat thing may be good but skill is not as people tend to try and learn the games. I know that steel divs multiplayer will still break down into only pubstomp lobbies eventually but lets try to not rush into that so people will buy the game and try to play as opposed to getting stomped 10 times in a row and never picking it back up.

They already have the general chat to dissuade them from playing.
 
In my time in Wargame, I think there were only really two kinds of players that needed to be avoided: those that were extremely laggy, and trolls.

@Strosstruppen is right that we should try to avoid players avoiding one another. There seemed to be a major problem in Red Dragon that many players were unwilling to give others a shot unless their stats were in a sense rock solid. This resulted in lobbies which took long periods of time to fill, as people constantly joined and left, unsatisfied by their teammates. I sincerely hope that Eugen has done something to reduce this problem, as it was a major disruption to the gaming experience, as no one wants to sit around in a lobby for long periods of time.
 
I think this just kind of opens up a way for everyone to slowly flock together for easy wins and then the game will turn into what WRD turned into after a year. Pubstomps and 10v10 madhouses.

Don't get me wrong, the chat thing may be good but skill is not as people tend to try and learn the games. I know that steel divs multiplayer will still break down into only pubstomp lobbies eventually but lets try to not rush into that so people will buy the game and try to play as opposed to getting stomped 10 times in a row and never picking it back up.

They already have the general chat to dissuade them from playing.

Yes Please! pubstomps really killed Wargame RD for me, they'll be inevitable like any online RTS but anything the devs can do to delay it would be highly appreciated.
 
Well I never liked the stats look up ability with RD. And I plan on primarily using the match making system in SD. I still would appreciate a way for me to track my personal assessment of other players in game, over using pen and paper.
 
Please god no.

People aren't reasonable. None of us are, even if we think we are (hint: everyone thinks they are). It is better to keep them in the dark so they can't fabricate some invisible boogie man to be scared of that can be conjured from any sort of stat tracking.
 
I support the private visible list, i don't see any downside since nobody else can read it. Pubstomps a la Red Dragon happens because Eugen did introduce a public view of the stattictic with winrate, if not for the winrate people dont care to win or lose
 
I'm frankly curious as to how the new (totally not rebranded Ranked for the weak at heart) matchmaking will turn out. Play them all and let Elo sort them out.

Not going to lie, I'm personally going to miss View Profile. For server hosting, the view profile button lets me find people with actual skill in the game to play with and against. Say what you will about stacking or kicking people, but I still don't find crushing new players all that fun. Hopefully, Matchmaking will be lively enough to save the community from the high-end ROFLstomping hapless greens.
 
Yeah its nice when you can find challenging games but many people were only looking to pubstomp and thats it. Towards the end of RDs life and now you will hop in a lobby and its 4 players with below average stats vs. 4 players with 3500 games won and 80 lost.

I get you are going to do well when playing with your online buddies but the view stats just made it so people would flock to the veterans and then the stat padding continued. Stats are dumb in my own opinion. Just play the game to play the game. Why do random stats matter to people so much for a virtual warfare game thats kind of obscure?

Either way I'm with you in hoping the matchmaker works out well. I hope it can keep life in the game for longer than 6-8 months.