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Jun 20, 2002
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Our MP gaming group is looking to get back into Stellaris - what 2.8.1 Mods do you suggest? Have a few lists......trying to get an interesting game going. We are not that interested in the storyline of mods. Would like an auto pop mod that works for 2.8.1 if you know of any :)

Thanks so much, gents.
 
Starnet is a must if you want AIs that actually do something (although in MP that may not be necessary). ACEMOD is a must if you want the Crisis to be a challenge. For auto-pop migration, I would recommend a combination of free GTOS (Pancakelord has a mod on the workshop that does that, but it's trivially easy to make yourself if you want) and my No Performance Hit Auto-Pop Migration (also on the workshop), since these have minimal performance impacts. That being said, both of these make the game slightly easier (no energy cost for resettlement) and have a hole wherein non-full citizen (enslaved or servitude) robots aren't resettled (unaffected by immigration and GTOS), so if the host has a good machine you may want something else.

Another mod I'd highly recommend is the Enigmatic Fortress 2.6/2.7 (still works for 2.8) fix, so that the EF doesn't break your game (worse in multiplayer than in single player, since there's no console for fixing it).
 
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Thanks so much. So looking for a machine/robot race auto pop movment which would you suggest that moves "citizen" machine/robot pops around for you re. unemployment?
GTOS already does that with much better performance then a mod (since it's coded rather than scripted). Citizen robots/synths or drones get resettled fine. The "hole" is for servitude or enslaved robots/synths (via slaver guilds). They are unaffected by immigration (and thus No Performance Hit Auto-Migration) and GTOS. One way around that is to just not use slaver guilds or AI servitude policies; if not I believe Dadinator's auto-pop migration mod is the standard.
 
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