Hi,
considering a way to reduce fleet sizes. Adjusting the size multiplier of the 4 base ship types makes them take double fleet cap, but also breaks their graphics when you're inspecting them. It also doesn't really address the fact that fleets are relatively cheap (early game).
I've found base_fleet_size in the defines.lua, but I haven't found where fleet cap increases from space stations are calculated. Any help?
A second approach would be to double maintenance while keeping fleet caps similar (although, I do feel like fleet caps are extremely high in the midgame). Is maintenance just a factor of total ship (base + modules, ignoring prod discounts) production cost? If so, I would assume this factor is in the defines somewhere. Any ideas?
I think in the end, I would like to both half the fleet caps AND double maintenance...
considering a way to reduce fleet sizes. Adjusting the size multiplier of the 4 base ship types makes them take double fleet cap, but also breaks their graphics when you're inspecting them. It also doesn't really address the fact that fleets are relatively cheap (early game).
I've found base_fleet_size in the defines.lua, but I haven't found where fleet cap increases from space stations are calculated. Any help?
A second approach would be to double maintenance while keeping fleet caps similar (although, I do feel like fleet caps are extremely high in the midgame). Is maintenance just a factor of total ship (base + modules, ignoring prod discounts) production cost? If so, I would assume this factor is in the defines somewhere. Any ideas?
I think in the end, I would like to both half the fleet caps AND double maintenance...