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I've actually finished adding new content for the next version of REP (comparing to recent posts mainly occupation of Benelux and France). I'm dealing now with bugfixing, then I will play two campaigns, the first one pretty historical towards Barbarossa, the second one focused on testing more diplomatic path.
Well, when I was writing this post I thought the release of the next version of REP would happen in the nearest future. Unfortunately, during testing it came to light that there was no point in releasing the next version without adding things that I planned to postpone. These things are:
- completely new list of ministers. Germany now has 168 ministers, about 140 of them are available at some point of game (the rest are mostly alternatives for HoS/HoG added for the future). Each and every (well, at least most of them) of these ~140 ministers has his own, unique personality, description and bonus/malus. Some of them just need some events which sleep/wake given minister.
- I'm writing economy events from scrap - I'm going to add more than 100 events about pre-war economy of Germany and it would be much more developed than before. Good thing is, that I've already done all research.
So, you have to wait a bit longer, but you'll get much bigger and better version of mod :)
 
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Well, when I was writing this post I thought the release of the next version of REP would happen in the nearest future. Unfortunately, during testing it came to light that there was no point in releasing the next version without adding things that I planned to postpone. These things are:
- completely new list of ministers. Germany now has 168 ministers, about 140 of them are available at some point of game (the rest are mostly alternatives for HoS/HoG added for the future). Each and every (well, at least most of them) of these ~140 ministers has his own, unique personality, description and bonus/malus. Some of them just need some events which sleep/wake given minister.
- I'm writing economy events from scrap - I'm going to add more than 100 events about pre-war economy of Germany and it would be much more developed than before. Good thing is, that I've already done all research.
So, you have to wait a bit longer, but you'll get much bigger and better version of mod :)
This is the kind of love that takes DH to the next level. Pan-nationalists assemble! Imagine each nation deserving this.
 
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Small update: I've finished adding about 150 events and decisions about pre-war economy in Germany. They cover issues of agriculture, unemployment, industry, finances and foreign debt and trade. I've got some ideas for economy events during the war - I think there would be about 50 events. Nice addition would be possibility to build underground factories.

I've also got some minister/flavour events to write, but I've already done descriptions and effects for them, so it's more a copy-paste job.

I think about putting more sense to building naval bases. Germany would get malus to build time of naval units (to represent their inability to build hundreds of ships simultaneously) and each new naval base would improve the capacity of its shipyards.
 
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All right, I've finally started testing. I've done some quick runs towards 1935 to address various balance issues, however I didn't notice any serious bugs so far. Grab a few screens of new content (I'll probably show some random pics in following days).
YcArNdm.png

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Slowly pushing forward. Unfortunately I put on map too much IC in relation to resources, so many countries are starving in 1937 - first big change to make. Everything other works fine so far.

New Four Year Plan. It was completely changed and is focused more on industry and resources than army (+ gives pretty powerful Göring as MoA).
acfzieJ.png


It's a big trap before researching oil refining tech from 1938 :D You can also confiscate foreign currency from your citizens if you have problems with money (and get Heydrich as special MoA).
uL8iZUx.png
 
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I've played to 1940, everything went smoothly and I'm pretty content with balance for now. I would play more after weekend and check if everything towards Barbarossa works well. If yes, I would make one more run playing more diplomatically and checking whether certain shortcuts are not a dead end :)

Rather unorthodox cabinet of Germany:
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I've added some events in which success or failure are based on your intel level, so better max it out before war:
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And giga-panzer-factory:
y4uNOgS.png
 
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Beginning of occupation of Scandinavia...
V42F1ar.png


Nazi Brittany and SS State of Burgundy (and this isn't even its final form!)
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Greater Netherlands
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Netherlands and divided Belgium
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And two RKs. Of course you can mix occupation forms (e.g. independent Netherlands and RK Belgium & Northern France)
xoP4iNx.png
 
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Good news everyone! In the last two weeks I've struggled mostly with Waffen-SS and had to get up with some workarounds. Though I've finally managed to make it work, it was kinda:
fetchimage
So the next version is delayed a bit, but it should be on air this weekend. I hope that only season 3 of Dark would be able to stop me :)
 
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Reichs Expansion Pack 1.01
Reichs Expansion Pack ver. 1.01

It took some time, but I've finally wraped up new version. New features:
- new list of German ministers, most of them have unique personality
- completely new list of German leaders made from scratch, however without pics of non-vanilla leaders - I didn't want to delay 1.01 more, so I would gradually add them in following versions
- new alternative paths: Anschluss of Switzerland and Northern Schleswig Crisis
- tons of events about occupation of Czechoslovakia, Poland, Scandinavia, Benelux and France
- tons of various flavour events
- completely new economic events for Germany including foreign debt, trade, agriculture and social policy
- Germany now has chance to peacefully regain some of pre-WW1 colonies in Africa
- SS is now separate country with optional expanding into SS State of Burgundy - of course SS has its own ministers, leaders, tech teams and control over Waffen-SS
- new battlescenario: Invasion of Benelux & France
- multiple bugfixes and new bugs as well

As general info: only playable country is Germany, most of flavour is made for 1933-40, but you can play to 1970 (I've even add post-1945 mobilization events), but remember that most of ministers and leaders are unavailable in late 50s.

Plans for 1.02:
- new battlescenarios: Invasion of Yugoslavia & Greece, See Lion, Tannenbaum (possibly), Afrika Korps
- first version of REP covered years 1933-39, 1.01 is about Phoney War, Scandinavian campaign and Battle for France, so 1.02 would fill period between Fall of France and Barbarossa. It would focus on Balkans (with alternative option to start Yugoslav Civil War in 1939) and war with UK on various fronts.
 
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You ask me for the same thing for the third time - and this is my third and closing answer for that question. First lines of scenario files for Rhineland (UA0) and SS (UB0) look as follows - copy them to corresponding files (rheinland.inc and SS.inc):
Code:
##############################
# Country definition for UA0 #
##############################

#####################
# Country main data #
#####################

country =  { 
    tag                    = UA0
    puppet                 = GER
Code:
##############################
# Country definition for UB0 #
##############################
 
country =
{  tag                    = UB0
   ai = "UB0.ai"
   dissent = 0
puppet                 = GER
I don't know how you messed downloaded files, since no one else reported the same issue.
 
Thank you for another version of the ultimate german mod for Darkest hour. I played to 1936 and noticed two things. The Panzerwaffe decision requires 12420 OIl which exceeds by far the max stockpile, maybe remove the zero at the end? I was able to select the renegotiate the rhineland decision, have relation 194 to the UK and it keeps failing nothing happens although the event file has a 100% ai chance for it. I can't figure out myself what's wrong with it, I am not that good. Thank you again for this amazing mod.
 
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Thank you for another version of the ultimate german mod for Darkest hour. I played to 1936 and noticed two things. The Panzerwaffe decision requires 12420 OIl which exceeds by far the max stockpile, maybe remove the zero at the end? I was able to select the renegotiate the rhineland decision, have relation 194 to the UK and it keeps failing nothing happens although the event file has a 100% ai chance for it. I can't figure out myself what's wrong with it, I am not that good. Thank you again for this amazing mod.
Armoured divisions are and should be extremely expensive. I always buy necessary oil from Venezuela and Romania by single trade deal just before this decision.

British response for your request should appear after one day and - in your case - it should immediately trigger annexation of Rhineland. If not, send me your save game and I'll check it.