So in the future you could get mighty Greek Waffen-Gebirgs-Division (I don't think I have to say what its name will be?)
In my own mod...the greek SS division is named Leonidas !
So in the future you could get mighty Greek Waffen-Gebirgs-Division (I don't think I have to say what its name will be?)
In my own mod...the greek SS division is named Leonidas !
At 99% no.Another question: will the new versions of REP work with games saved on older ones?
Well, when I was writing this post I thought the release of the next version of REP would happen in the nearest future. Unfortunately, during testing it came to light that there was no point in releasing the next version without adding things that I planned to postpone. These things are:I've actually finished adding new content for the next version of REP (comparing to recent posts mainly occupation of Benelux and France). I'm dealing now with bugfixing, then I will play two campaigns, the first one pretty historical towards Barbarossa, the second one focused on testing more diplomatic path.
This is the kind of love that takes DH to the next level. Pan-nationalists assemble! Imagine each nation deserving this.Well, when I was writing this post I thought the release of the next version of REP would happen in the nearest future. Unfortunately, during testing it came to light that there was no point in releasing the next version without adding things that I planned to postpone. These things are:
- completely new list of ministers. Germany now has 168 ministers, about 140 of them are available at some point of game (the rest are mostly alternatives for HoS/HoG added for the future). Each and every (well, at least most of them) of these ~140 ministers has his own, unique personality, description and bonus/malus. Some of them just need some events which sleep/wake given minister.
- I'm writing economy events from scrap - I'm going to add more than 100 events about pre-war economy of Germany and it would be much more developed than before. Good thing is, that I've already done all research.
So, you have to wait a bit longer, but you'll get much bigger and better version of mod![]()
You ask me for the same thing for the third time - and this is my third and closing answer for that question. First lines of scenario files for Rhineland (UA0) and SS (UB0) look as follows - copy them to corresponding files (rheinland.inc and SS.inc):
##############################
# Country definition for UA0 #
##############################
#####################
# Country main data #
#####################
country = {
tag = UA0
puppet = GER
##############################
# Country definition for UB0 #
##############################
country =
{ tag = UB0
ai = "UB0.ai"
dissent = 0
puppet = GER
Armoured divisions are and should be extremely expensive. I always buy necessary oil from Venezuela and Romania by single trade deal just before this decision.Thank you for another version of the ultimate german mod for Darkest hour. I played to 1936 and noticed two things. The Panzerwaffe decision requires 12420 OIl which exceeds by far the max stockpile, maybe remove the zero at the end? I was able to select the renegotiate the rhineland decision, have relation 194 to the UK andit keeps failingnothing happens although the event file has a 100% ai chance for it. I can't figure out myself what's wrong with it, I am not that good. Thank you again for this amazing mod.