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CrapMyNickIsUse

Recruit
Sep 26, 2007
6
0
Im currently playing as germany, its mid 41, russia is defeated, Europe completly occupied, exept some states i havent had the time or motivation yet to conquer. Italy, japan, spain, hungary and romania are in the axis, north africa is in our hands, so all that is left to fight is england and usa.

I have relied on a strong airforce to keep down england while i moved east to crush russia, with about 20-24 squadrons operating over england and continious bombing raids both on shore and water caused the british heavy casualities both in ships and planes. However i have problems with the navy. The ships dont repair, the HC gneisenau was damaged heavily in 39 and i left him in a size 10 dock for repairs, now in 41 he is still around 50% health, he regenerated about 20 percent in 2 years !? Am i doing something wrong and if not where can i edit the repair rates, like that i dont see any reason for investing so much time and ic to build ships while my airplanes bomb a carrier to dust within 2 raids and dont even get scratched. :confused:

The 2nd problem i have is resources especially rare materials. I have 500 ic power, i conquered venezuela and made it a puppet to ensure oil supply although i have 150k stored which would last me almost forever i wanted to have it for myself, before i got baku with its 250 oil output. I dont seem to get much of their oil though, in vanilla you get everything they dont need, and it is listed as puppet delivery or something, is is different here ?
 
Hi,

First off, is this ARM or DD? We didn't test ARM very much so there may be issues there.

Repair: Ships repairing extremely slowly is not something we've intentinally done. One possibile cause that I've seen this happen in game is when there is not enough IC allocated to repairs. For some reason ships seem to be the last thing fixed. So I always Prioritze them for repair.

Resources: We've completely revised the Resource allocation but have not done anything to change flow of reources from Puppets. So what you are seeing may be related to it being an overseas puppet or it may be just a lack of actual resources to send. Have you loaded as VEN to see what they are actually doing?

mm
 
If there is no direct land route from Venezuela to a German held province, then you won't get their resources sent to you when at war, I believe. If there is a German province next door to them, they will send the resources there, and you then need to ship them back to Germany via convoy, IIRC.

You are much better off with the Caucasus for oil, assuming that you retain the land link back to Germany.

Tim
 
Thanks for the replys, im playing dd, i do have allocated enough ic for repairs, and priorized the ship repair, it regained 7 percent in a month still this is very slowly, historically a hc would have been repaired within less then 6 months certainly if the process was priorized, i wish there would be an option for a powerrush, which would cost 10 times the ic but also make the repairs way faster. Is there a way to change the repairspeed at all or is it hardcoded ?
About the puppet, if a landbridge is needed it would explain why i dont get the resources in a proper way. I recently invaded malay, as it has the richest rare material deposits i know, i will be able to establish a landbridge via india/iran to my russian posessions, so i can test if it does make a difference if theres a connection or not. Logging in with venezuela told me that all the oil they produce is delivered to the master which is 112 at the time, although i cannot understand why i still have a negative value then, i guess the delivery is not very effective.
 
Hi,

Repair Times: Actually the speed of repairs isn't that far off reality IMO. Looking at battleships that suffered relatively minor damage at Pearl Harbor show they spent several months being repaired. The more heavilly damaged units spent considerablly longer, with those that were sunk and refloated taking upwards of 2 years to repair. Repairs on the Scharnhorst and Gniesenau were also took a long time. After the channel dash it took at least 5 months to repair Scharnhorst after a couple of mines damaged her.

mm
 
The question i have is if that repair value is changeable, the ships are useless, they need 1500+ days to build then they get hurt once and are off duty for months or longer. Historically or not in game terms it does not make sense to build any ships imo, i rather have a superior airforce and bomb the allies to dust. Lately i invaded england with 8 tank divisions and some infantry, no problem at all, exept that the whole royal navy 118!!! ships intercepted my transporter fleet which was unguarded, i didnt expect them to attack me while i have total air superiority and definetly not there. Well they sunk all my 6 transporters, but they lost 3 carriers and other ships as about 20 tactical/divebombers raided them :p, (cant tell for sure as planes dont have a sinklog) :confused:

I can rebuild my transporters shortly, they can never replace their carriers.
I only use subs to destroy convoys, but as for sinking ships nothing is better than a bombersquad.
 
Hi,

To answer the specific question, yes, you can adjust repair times downward. This is found in the DB/Misc file under the line:

# Reinforce time
0.5

The problem is that doing that (for DD at least) adjusts ALL repair times down. So this will make Land/Air units repair much faster as well. While it may be annoying, IMO it's really quite accurate that a damaged ship would require a long time to repair. In particular, a 50% damaged BC should require about a year to get fixed based on the historical examples.

mm
 
It's pretty absurd to conclude that because ships take a long time to repair that they aren't worth building. Calm down and start thinking rationally.

The implementation of relatively long repair times for naval units came quite recently. IIRC, certainly within the last year. I was very pleased with this and now deploy my naval forces with a bit more caution.
 
I would be careful about using Pearl Harbor repair times as a standard. That was definitely a situation where the port repair facilities were overwhelmed by the work load, or in HOI terms, too many ships in too small a port.
 
Hi,

Not true. Almost all of these ships received minimal repairs locally and then moved to the CONUS to finish up. And the German example I'm citing certainly wasn't caused by congestion.

mm
 
JohnMK said:
It's pretty absurd to conclude that because ships take a long time to repair that they aren't worth building. Calm down and start thinking rationally.

The implementation of relatively long repair times for naval units came quite recently. IIRC, certainly within the last year. I was very pleased with this and now deploy my naval forces with a bit more caution.

*Shrugs* Im a scientist, i see things rational and objectively, based on the empiric watching i came to this conclusion. Historically BBs where giant moneydrainers but their tactical value was quite limited, they where not the kings of the seas anymore, they just didnt know it. Examples are the sinking of the bismarck (defacto destroyed by a single doubledecker plane) And of course the sinkings of repulse and king george in singapur bay through an japanese airraid. Now in game terms its quite the same, by the time i have built 1 monstrous bb, which is pretty useless and vulnerable alone, my airforce has sunk an undefinable mass of ships, without the slightest risk to loose a single unit (which is pretty odd imo) While my newly built bb could run straight into a giant fleet and die in mins or get damaged and off for repairs for a year or two. Hmmm... Its probably correct that a BB size vessel needs a year for repairs, but its also correct that a BB size ship has 20 flak batteries around 1940 and 40 or more in 44. Sadly its not possible to refit a ship like a tankdivision, anyways thanks for the info, i will certainly lower the repairtimes for my next game to 50 %. Never then less if its absurd to some, i would think this would help the seafaring nations as japan and england as they heavily rely on their navy while the continental powers dont have to and absue this weakness in an annatural efficency. Greets CrapMyNickIsUse[d]
 
Hi,

The repair time is already 50. So if you want it lower you need to make it yet smaller. If you adjust it down you might also wish to increase repair cost so that it doesn't become too cheap to repair everything.

mm