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Modding the textures to the roads sounds more like a cosmetic touch, rather than adding various types of roads, with different functions.

I believe it will be easy to add new textures to the roads, especially for american users who like their double yellow lines.
 
Modding the textures to the roads sounds more like a cosmetic touch, rather than adding various types of roads, with different functions.

I believe it will be easy to add new textures to the roads, especially for american users who like their double yellow lines.

And cobblestone roads for those who want the Euro look...
 
It's a shame roads aren't moddable, I was hoping for two lane highways or single lane one way roads etc. New textures for different countries road markings would be nice, as would cobbled roads etc, that may be possible. Hopefully the modding tools will be expanded or CO will release new road types.

I think I understand why the current road types are limited though. The roads have to fit into the same grid as the buildings. They have to occupy a full grid square and cannot split squares, see the screenshots below:

0Fb4tz2.png


OtE3A1M.png


So here are the roads we currently have based on screenshots and the grid squares they occupy:

Single lane highway - 1 square across
Three lane highway - 2 squares across
Single lane two way road with parking or grass verge - 2 squares across
Two lane one way road with parking or grass verge - 2 squares across
Two lane two way road with central median and parking or grass verge - 3 squares across
Three lane two way road with parking or grass verge - 3 squares across

Based on the above I can see problems with adding extra road types. A two lane highway would occupy roughly 1.5 squares, but it doesn't seem to be possible to split squares, so it would have to occupy 2 squares, which is the same as a three lane highway and would result in a load of blank space either side of the road. A road with two lanes in each direction but no central median would be 2.5 squares across based on the above. A single lane one way road would probably fit into one square but would have no room for parking or a grass verge.

I can see why the have fixed the road types to the grid squares as it will make planning and upgrading roads far easier, but I hope it doesn't limit road types in the future.
 
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Like this!!

IDEA!

So I was thinking over the past few days about something that would REALLY help customize the game, however it might be impossible - hopefully not.

I was thinking of an external mod tool that was similar to the asset builder they have been describing (Ie; the tool that lets you put together a lot with a number of different props).

I was thinking that a post release mod tool that would be awesome would be a road editor/exporter that allows you to "build" your own configuration of a road type. >Because in game, we have available a few different road types to use, 4 lane 2 way streets with and with out trees etc... well what if they broke up the different elements into 'props' that could be pieced together to make our own road that could be packaged and imported into the game.

The road editor would open a preview view of a road about 10 squares long, (doesn't have to be that big just long enough to show what the road would be like if drawn in game)

In the editor, 'props' or different parts of the road would be ploppable next to each other in a row to make a configuratin that, once complete could be exported as a game file that could add the new road to the game.

Props would include:

Grass Strip, Side walk strip, Car parking strip, Northbound Lane strip, Southbound Lane strip, green median strip, concrete median strip, dirt median strip, tree strip ETC

The default road loaded would comprise of one, one way bound lane strip, and to add more to it, you select a prop and plop it next to the first lane strip.

This would allow us to create custom road configurations like the following:

(For example, the ingame 2 way 4 lane road with a tree median strip and street parking would be as follows in the editor:

Side Walk Strip [SW] | Car park strip [CP] | North bound lane strip [NB] | North bound lane strip [NB] | tree median strip [TM] | Southbound lane strip [SB] | Southbound lane strip [SB] | Car park strip [CP] | Side walk Strip [SW] )

So other configurations could be:

1: grass strip [GS] | grass strip [GS] | Side walk strip [SW] | Car park strip [CP] | Northbound Lane strip [NB] | Northbound Lane strip [NB] | Southbound lane Strip [SB] | Side walk Strip [SW] | Grass Strip [GS] |

k5tqrTY.jpg


The above configuration would look like a road with a larger grass margin on the northbound side than on the southbound side, with two lanes heading north and one lane heading south. both sides have side walks, north bound side only has on street parking. This would allow more traffic to flow north, less to flow south. and only cars in north bound to be able to park on street.

2: side walk strip [SW] | Northbound lane strip [NB] | car park strip [CP] | green median strip [GM] | Green median strip [GM] | Car park strip [CP] | Southbound lane Strip [SB] | side walk strip [SW]

Bt651bS.jpg


This would be a small two way 2 lane road, with no grass margins, and car parks located on the inside of the lanes not the outside, between the car park bays for north and south is a green median strip. this allows cars to park along the median strip and gives a different aesthetic to the default. Bus stops would still spawn in the side walk, not in the car park strip.

3: grass strip [GS] | Sidewalk strip [SW] | car park strip [CP] | North bound lane strip [NB] | green median strip [GM] | North bound lane strip [NB] | Southbound lane strip [SB] | Green median strip [GM] | Southbound lane strip [SB] | car park strip [CP] | Side walk strip [SW] | grass strip [GS]

jbSCZVv.jpg


This road would be quite a complex arrangement, there would be grass and on street parking along the side walks north and south bound, however the two lanes heading north are separated by a green median strip, as are the southbound lanes, this means that only through traffic drives along the inner most lanes, and residential traffic that may wish to use the onstreet parking drives along the outer lanes. this would separate local and normal traffic and create an interesting dynamic for traffic.

** Each prop element would have a set width. but if you line up more than one of the same prop, you create a wide width of that particular element, visually speaking. IE 2x grass strips plopped next to each other will be double the width of 1x plopped down.

The possibilities of road configurations would be limitless and the prop elements themselves (like grass strips and median strips) could be moddable to look different/reskin etc.

Intersections would still work the same as lanes would connect to other lanes as they do normally now (ie if a 2 way 4 lane road connects with a 2 way 2 lane road then the game works out which lanes turn where)

If anyone with modding experience could comment on the difficulty of making such a tool, (not the amount of effort, just how hard it would be to take whats in game and set it up to work with this) please comment, or maybe even totalymoo John can comment? if he asks a techwiz dev??

Just thought this would make a great gameplay edition to the game, but i realise it's totally not what everyone may want so maybe not?

thanks anyway and TL: DR? awesome road modding tool to make custom roads