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Kravoka

Doomlord
Jan 2, 2018
278
66
Is there a line for making a race consume a specific resource in the matter that organics consume food, lithoids eat minerals, and synthetics take energy? And can this be tied to traits or only archetypes?
 
common\pop_categories has the files that defines pops by social classes including their upkeep and so forth, pretty much any trigger you can think of should work to decide what resource they use.
 
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If you really don't want to introduce new pop classes - or just want to do a one-time edit to economic_categories - you can just mod in additive upkeep modifiers to pop category and make traits that do (-1 food (or mineral) upkeep / +1 <your resource> upkeep).

Gigastructures does something similar with virtual worlds (via planet modifier rather than trait) to simulate uploaded pops who need energy rather than food.