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Duke of Sttetin

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Feb 14, 2008
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Hi, I'm trying to create a new road type in the asset editor, and am having trouble getting the "slope" variant of a road to be textured correctly.

The road surface and pavement is textured correctly, but everything else (concrete walls, tunnel ceiling) is not.
editor.jpg


There is nothing obviously wrong with the texture mapping when viewed in other software:
ps.jpg

d.jpg
r.jpg
p.jpg

Additional info:
* I had no problem getting the basic, elevated and bridge variants to work.
* I have tried exporting the vanilla 2-lane slope variant mesh and texture (using the Network Dump Tools mod) and re-import without making any changes, the exact same issue happens.
* The texture files are 1024x2048px. I have also tried rescaling them to 1024x1024 - made no difference.

It's almost as if the game was using different texture mapping than the one defined in the .obj files.
 
That was it, thanks!

Also explains why texturing was "broken" after dumping and re-importing a mesh for an existing road. The vertex colour information would have been lost since the .obj format apparently doesn't support it.