This is a bit tied into my other thread, but I wanted to discuss the new rocket special projects in green planet -- and specifically their role and importance in the terraforming process.
So: I really like that rockets have an expanded role in the mid to late game now. I do not like that they are your by far best or even only option.
Global water and vegetation:
This is most obvious with water and seeds: A huge lake takes an appropriately huge amount of space setup, with (I think) a 1000 water initial investment, and a continuous 2 water refill, same as say a medium dome or a polymer factory in total (1 for fuel, 1 for itself). And for that it gives you... 0.1% water per sol. The ratio of investment to result is even worse for smaller lakes, with 4 small lakes giving you 0.04% per sol for the same 2 water upkeep. To get a 5% global water increase using 4 small lakes, you need to invest 32 concrete, 20 tools and 800 water initially, then 5/0.04* *2=250 more water over the course of 125 sols.
Capturing ice asteroids gives you 5% global water increase for (normally) 140 water (as fuel) and 25 tools, instantly.
With seeds, besides the minuscle increase a forestation plant gives, repeating the seed project over and over is literally the only option after reaching 40%.
With athmosphere and heat it does not seem to be quite as bad, but besides the IMO relatively weak "import greenhouse gas" project, rockets are again far from useless.
Funding and research: Two of the main roles colonists needed to fill in order to achieve a self-sufficient colony can now also be outsorced to rockets from the start. And again, they are comparable or better to what you will be able to achieve conventionally in the beginning.
In short, rockets seem way too good now. So I would propose two changes:
So: I really like that rockets have an expanded role in the mid to late game now. I do not like that they are your by far best or even only option.
Global water and vegetation:
This is most obvious with water and seeds: A huge lake takes an appropriately huge amount of space setup, with (I think) a 1000 water initial investment, and a continuous 2 water refill, same as say a medium dome or a polymer factory in total (1 for fuel, 1 for itself). And for that it gives you... 0.1% water per sol. The ratio of investment to result is even worse for smaller lakes, with 4 small lakes giving you 0.04% per sol for the same 2 water upkeep. To get a 5% global water increase using 4 small lakes, you need to invest 32 concrete, 20 tools and 800 water initially, then 5/0.04* *2=250 more water over the course of 125 sols.
Capturing ice asteroids gives you 5% global water increase for (normally) 140 water (as fuel) and 25 tools, instantly.
With seeds, besides the minuscle increase a forestation plant gives, repeating the seed project over and over is literally the only option after reaching 40%.
With athmosphere and heat it does not seem to be quite as bad, but besides the IMO relatively weak "import greenhouse gas" project, rockets are again far from useless.
Funding and research: Two of the main roles colonists needed to fill in order to achieve a self-sufficient colony can now also be outsorced to rockets from the start. And again, they are comparable or better to what you will be able to achieve conventionally in the beginning.
In short, rockets seem way too good now. So I would propose two changes:
- Rocket projects are limited to 1-3 repetitions: I would say 2-3 for the earlier projects like ice asteroids, 1 for the later ones (poles, solar, seeding, magnetic shield). This limits their role as well as the tedium. It would also feel more epic to nuke the poles once instead of doing it several times. Buff the other options in the case of global water and vegetation. Again: Supplement your colony with rockets, do not replace it.
- Satellites increase their category (research, funding) by 10% instead of an absolute value. Debatable in the case of funding with the first rule, but unless you are really keen on the idea of a self-sufficient colony without colonists, I would also prefer it here if these projects supplemented your colonists' work instead of replacing it. It also makes more sense to me that better communication improves your research instead of generating it.
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