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Rosacrux said:
The hellenized (macedonian had greek culture, nevertheless, not to mention that they were greek to begin with) parts of Egypt were Alexandria, Kyrene and another area on the opposite side of the Delta I don't remember now. Also, there's this thing: which classes should be considered the carriers of the provincial culture? The upper classes in both Seleucid empire and Egypt were Greeks and hellenized locals and while the lower classes in most provinces were predominately locals, it's not easy to decide on the culture that or the other way.

The Victoria approach with different POPs having different cultures would be definitely more realistic, but seing Rome is a stripped down EU3 (which in turn has 1/10 of the complexity Vicky sports) such an approach would be out of Paradox's plans for this game.

Well, I'd say it would be realistic to give them Greek culture (to Egypt too) but keep most provinces to their local culture, to represent the division between the official state culture (and the ruling class elite culture) vs the people's culture. Some provinces in Egypt should be Greek culture to begin with but those would be few.

I believe having the characters (representing the ruling class) as a different culture than the majority of the population is enough of a representation for game purposes. We can of course go into details about the actual culture split for an eternity, but that still won't allow us to represent it any better in the game. I think I'll stick with Macedonian culture (since it exists, even though the differences between it an Greek culture are rather ambiguous) for Egypt and Seleucia, since both of them are Diadochi empires.
 
battlecry said:
I believe having the characters (representing the ruling class) as a different culture than the majority of the population is enough of a representation for game purposes. We can of course go into details about the actual culture split for an eternity, but that still won't allow us to represent it any better in the game. I think I'll stick with Macedonian culture (since it exists, even though the differences between it an Greek culture are rather ambiguous) for Egypt and Seleucia, since both of them are Diadochi empires.

Well, it's your mod really so you should do it any way fits your perspective. I am just trying to provide some constructive criticism. For gameplay purposes though, I 'd consider a better approach to give them both Greek culture (since that would mean more interaction with the greek confederacies and states, which is particularly historical truth, even moreso for the Ptolemeans than the Seleucids, who always had one eye in the Aegean and the other in the easternmost provinces of Alexander's conquest).
 
What would you (or anyone) think of simply making them all Greek? (i.e. including Macedon) What is termed Macedonian in the game is thoroughly Hellenized by this era, and it would make a number of things generally simpler. Although I'll have to find other ways to simulate the internal strife in Seleucia. As an alternative, I suppose it would be possible to create a new culture (Hellenic) and replace them all with that.

EDIT: Actually thinking about that last part, it would require massive editing of provinces, so lets just say Greek for now.
 
Allthough a "hellenistic" (not hellenic, that would mean just "Greek" :) ) culture would be nice gameplay-wise, I think it might need extremely careful balancing (other than the huge pile of mundane work of course)... would be perhaps quite interesting for a future mod, although it would take away some of the implications of a different state culture than its subjects...


Having said that, making everybody Greek (even Macedonia) might be a decent alternative. But there has to be some finetuning and rebalancing, to actually represent in some way greek politics of the time (and the strife of the three diadochi kingdoms to gain favour in the helladic area - ie. mainland Greece).

Oh, one last thing: your mod actually works with the R.I. map altough there are some factions missing (Athens, Corinth) if one overwrites files in native with the new map files.... I would actually unite my voice with those asking for a merger, it would make for a killer combo
 
Rosacrux said:
Oh, one last thing: your mod actually works with the R.I. map altough there are some factions missing (Athens, Corinth) if one overwrites files in native with the new map files.... I would actually unite my voice with those asking for a merger, it would make for a killer combo

Yes I've looked at that briefly in the past few hours, and it seems the work required is not as much as I previously thought (because so far they haven't touched any provinces which I've modded). Perhaps as early as v0.6, you may see the map changes incorporated. I would however, like to see more work done on the rest of the map for balance issues (preferably before incorporation). To quote Van Diemen "Was real life balanced?" - No, but I think it important that the game is (within reason).
 
I'm really looking forward to the next installment of this mod, despite the issues with the last version the mod has very much increased my enjoyment of Rome (having played many of the previous versions) and I am shocked at the way some people have responded to the bugs.

So a quick thank you to battlecry, the numerous other mod authors and anyone else who has helped with this mod, they have all given up their free time to try and improve the game!
 
I am shocked at the way some people have responded to the bugs.

It's all taken in stride. I don't think anyone really understands the complexity of writing and/or error-checking event files until they've done it themselves. It's similar to folks who piss & moan about defective processors, without ever realizing the insane precision required of such manufacture. And then there are always some who lack the eloquence (or the will) to be polite about anything.

Thanks for your interest; v0.5 is on schedule so far for release tonight (it's Wednesday morning here) or very early tomorrow. To those who were disappointed with 0.4, I really think v0.5 will be an entirely better product.
 
I think the more complex a mod is, the more testing it requires before you unleash it.

This mod has incorporated a lot of different elements very quickly. I imagine many of its constituent elements weren't particularly well-tested before people put them up here. So there is potentially quite a bit of testing to do before incorporating any extra element.

Since this is basically a combination mod, I think the 'product' is the care taken over making sure the different elements, which come from totally different directions, fit together.
 
Gigalocus said:
Its wednesday the 7th, wheres 0.5? ;)

Lol...it's 10:30 am here dude. It'll be within say, 16 hours at the most.
 
TheLand said:
I think the more complex a mod is, the more testing it requires before you unleash it.

This mod has incorporated a lot of different elements very quickly. I imagine many of its constituent elements weren't particularly well-tested before people put them up here. So there is potentially quite a bit of testing to do before incorporating any extra element.

Since this is basically a combination mod, I think the 'product' is the care taken over making sure the different elements, which come from totally different directions, fit together.

Yes, most of the problems from 0.4 were due to the incorporation of 2 new elements, which needed to be checked far more than I actually did. Now that I have a team for testing, versions are being released in a test state to them, so the release versions ought to be of a much higher quality. Also now that I have enough content, additions will be fewer and farther between, allowing greater testing and stability.
 
I'm a little nervous about making all these Macedonian kingdoms Greek in culture. Historically it was only the ruling Macedonians themselves who had a Greek culture in many parts of the world.

So it doesn't really make sense to make all of Egypt Greek, and all of the Seleucid Empire Greek, I could definitely see having the state culture being Greek or Macedon, but the provinces themselves should retain their non-Greek status at least initially, obviously many of them became more like the Greeks over time.

The Seleucid's would have had several Greek culture provinces along the coast of Turkey because of earlier Greek colonies, but everything else should pretty much stay the same.
 
W1slicer said:
I'm a little nervous about making all these Macedonian kingdoms Greek in culture. Historically it was only the ruling Macedonians themselves who had a Greek culture in many parts of the world.

So it doesn't really make sense to make all of Egypt Greek, and all of the Seleucid Empire Greek, I could definitely see having the state culture being Greek or Macedon, but the provinces themselves should retain their non-Greek status at least initially, obviously many of them became more like the Greeks over time.

The Seleucid's would have had several Greek culture provinces along the coast of Turkey because of earlier Greek colonies, but everything else should pretty much stay the same.
exactly right.
 
Perhaps instead of Greek culture thingy, a modifier to manpower for the Diadochi to simulate the nature of their armed forces?
 
battlecry said:
Lol...it's 10:30 am here dude. It'll be within say, 16 hours at the most.

Oh, only sixteen hours? In that case, you should erase the following three events from Ambition v.1, or increase the mean time to happen to 320 months, to ensure low-charisma characters retain at least a little bit of popularity... They were firing a bit more often than I intended ^_^0 .

800205, 800305, 800405.

You should also remove New Tech Events.txt, since it's not doing anything quite yet.

And, the final set of minor-but-otherwise-annoying fixes is to change the trigger in event 800200 to read "civic_tech = 9", since "civics_tech" really isn't a trigger, meaning it would fire from the start; 800300 to read construction_tech = 9 instead of civics-tech = 9; and 800400 to read naval_tech = 14 instead of civics_tech = 9.

Those should be the only fun-affecting flaws in version .1 :) .

(Drats, I was hoping version .11 would be out before you, but it looks like you've beat me by a day or two ^_~ )

Also, there IS a any_rival and any_friend scope :D ! This means I can really improve my mod's efficiency ^_^ !
 
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Not sure if it was fixed or not, but was seeing a lot of odd things around national ideas in 0.4 in terms of requirements to get them, this was problematic especially because very early on, you didn't even get access to enough ideas to fill all your slots and get the bonus, let alone ideas that were the specific types needed for the bonus.
 
W1slicer said:
I'm a little nervous about making all these Macedonian kingdoms Greek in culture. Historically it was only the ruling Macedonians themselves who had a Greek culture in many parts of the world.

So it doesn't really make sense to make all of Egypt Greek, and all of the Seleucid Empire Greek, I could definitely see having the state culture being Greek or Macedon, but the provinces themselves should retain their non-Greek status at least initially, obviously many of them became more like the Greeks over time.

The Seleucid's would have had several Greek culture provinces along the coast of Turkey because of earlier Greek colonies, but everything else should pretty much stay the same.

I never planned on making the provinces Greek, just the primary culture.
 
W1slicer said:
Not sure if it was fixed or not, but was seeing a lot of odd things around national ideas in 0.4 in terms of requirements to get them, this was problematic especially because very early on, you didn't even get access to enough ideas to fill all your slots and get the bonus, let alone ideas that were the specific types needed for the bonus.

This is working as designed. You have to plan your path carefully to get the bonus. There are two .txt files on this idea system in the mod/documentation folder.
 
VERSION 0.5 RELEASED
Sorry about the slight delay, working on a game is not an acceptable excuse for canceling plans with my fiancee - or so she says.

>>LINK<<
 
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