Antimatter said:That's true, but I'd rather not just add 30 population all at once. That sort of defeats the point of the destruction events. We could maybe do an initial bump, and then a growth rate of a ton. Even something like 50% isn't a terrible idea, since it ends based on current population rather than time. What I'd ideally like to see, I think, is to have the regrowth modifiers end anywhere between 30 and 50 years after they're first applied.
As for the other concern of cities being destroyed repeatedly, does 5 years sound like enough time to wait?
Lol, yeah I didn't mean a 30 pop burst, just meant small increases that would fire every year or so (say .5 pop a year until it reaches such&such size). But your method should work fine as well. Just keep in mind that 50% compounding is gonna get awfully big pretty quickly.
As long as there is some basis for rebuilding, the "destroyed repeatedly" thing won't be such a problem. A city has to be awfully unlucky to be destroyed twice as it is, and with rebuilding the zero-pop thing isn't much of an issue.