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Kreinzer

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Oct 9, 2010
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Does running multiple mods work and is there a way to check this? By that I mean, if I select two mods do they both effectively run (I don't mean the obvious game crash which naturally points to something things conflicting)? I'm attempting to run BGA and PMM mods together, the game starts/runs fine but I only get the "PMM" folder in the "documents\Paradox Interactive\Crusader Kings II" folder where the save game files are, which leads me to believe that despite selecting BGA and PMM, only PMM is running. Does anyone know more about this? Thanks

EDIT:
Running BGA and PMM puts the save games into "Crusader Kings II\PMM\Save games" folder.
Running BGA alone puts the save games into "Crusader Kings II\Save games" folder, the game's default folder for saved games.
Note: The file size is ONLY slightly different (at starting the game, choosing the same char ofc), with only ~5kb difference, it might be important.

Now, while the game is running fine with BGA + PMM, BGA comes as a priority to me, still PMM is awesome as well. So the question stands: If selecting them both do all files from both mods load and run successfully when starting the game, or do I just get a placebo effect of running two awesome mods :D?
 
Last edited:
This should really be in the mod forum, but I'll answer anyway. To my knowledge, a mod must copy any file it wants to amend and place it in the mod directory. There is no concept like "only modify this one line within this file;" you have to take the entire file. So if both mods want to change a game mechanic in defines.lua, they will each have their own copy in their mod directory. These files won't be magically merged when the game starts; one or the other will win.

This isn't really a problem if you're adding content. New events, dynasties, characters, etc can be placed in new files that will get scooped up without any clashing. Again, it's only a problem if you're changing existing files. It will be interesting to see how DLCs get around this problem.
 
This isn't really a problem if you're adding content. New events, dynasties, characters, etc can be placed in new files that will get scooped up without any clashing. Again, it's only a problem if you're changing existing files. It will be interesting to see how DLCs get around this problem.

it seems that DLC are loaded before Mods apply.
but i don't know how mods are prioritarzsed between each others... possibly just anarchy !
 
It merges files, so unless mods make changes to the same text things should be ok. As for duplicate data... its random from what i can guess.
For example if Ronald McDonald is modified in both mod's game will choose randomly.

If im mistaken plz correct me.
 
I think there is an option in *.mod to just add data to a specific file instead of replacing the whole file.

but I didn't test it for now.