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Entsuropi

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Feb 9, 2007
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Hey all, and welcome to my first ever AAR! A bit of background first. I am Entsuropi, though you may call me Charles if you like, and IRL I am a student classicist with a lovely girlfriend and a staggeringly large number of nerdy hobbies. I run tabletop RPG’s, wargame and even sometimes have been spotted playing computer games. Having impulse bought Crusader Kings tonight, under the influence of red wine, I shall now convert the trials and tribulations that are presented to me by my first game as an AAR for your edification and amusement. Having previously played EU3, HoI2 and EU:Rome, I predict catastrophe and disaster within the first decade, followed by endless years of peace :) Though I have never actually finished a game of any Paradox title, I do enjoy them. I hope to have fun writing this, and give you enlightened ladies and gentlemen pleasure as well. However if I do not update for a few days, fear not – as I am likely busy painting my Roman models for my Fields of Glory army.

Please feel free to leave criticism – this will be a gameplay AAR, and a bit of a learning experience for me. I seem to be a bit image crazy, for which I apologize, and if it is overwhelming then I shall try and tone it down in future. I do not own Deus Vult, for I am poor and plan to see if I like Crusader Kings first; this AAR is using CK 1.05 vanilla.

I load up the game, and take a good gander at my choice of kingdom: Scotland! Land of the brave and dubiously clothed, this northern land seems isolated enough for me to have a bit of an experiment in safety. Plus I am from there myself, which must surely give some kind of synergy bonus. Game options are: Normal Difficulty, Normal Aggressiveness (can’t abide pansy AI’s who never attack), autosave yearly.
We have a Kingdom:
CK002.JPG


And a King:
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The preferred heir is a bit young, but shows promise:
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And If I have my way, this man will end his days in desolation and incarceration:
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That roughly concludes this first introductory post: much like a crack dealer, I like to keep the first hit short and sweet. I shall see you in about a third of a screen for the next instalment...
 
I

Post I

Shaky Beginnings [1066 -> 1072].

Since Paradox see fit not to provide goals for us to achieve, we must provide our own. My goals are thus:
1) Survive.
2) Learn how to play the game.
3) Claim any and all provinces I deem to be Scottish from their current owners – which is where the King of Norway comes into it. He is the liege for three provinces I desire, and I shall be looking to give him the boot as soon as possible. The province of Caithness is the only land-linked one, and it seems poorly defended...
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4) Try not to make too much of a pratt of myself on the world stage.
I begin by investigating various screens. I opt not to change succession laws, as I foresee only chaos down that road. Also, when have succession issues ever hurt Scotland? It’ll be fine... after all, the King has 12 heirs, which seems rather excessive really. In the meantime, I implement a daring act in ordering my scribal minions to discover how to build roads.
CK008.JPG


The instant I unpause (lesson learned from HoI2 and EU3: always pause the game for a good long look before you do anything) one of my courtiers, the good man Edgar, matures and receives Honest, Reckless, Valorous and Trusting. Also flamboyant schemer - which is all groovy. I take note of this, and then instantly forget it.
CK010.JPG


A round of diplomacy sees an alliance with Aragon and a royal marriage with England concluded. The alliance with Aragon will have regrettable consequences: damn Iberians.
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It rapidly becomes apparent that I don’t fully understand how this game works, as my courtiers begin jostling for positions that I was not even fully aware existed. Within a couple years I had a spy-master, a diocese bishop and a steward appointed. Not entirely sure what they do, but I am sure it shall be fine. By the end of 1067 roads are researched. I also try clicking the ‘add nobles’ button in Lothian, as the plan against the King of Norway demands troops. However nothing seems to happen, so I shrug and keep forging forward.
CK022.JPG


I am looking north, and consider that I shall soon(ish) put a claim in against the Count of Caithness. Just as soon as my prestige rises high enough. It keeps dropping as I insist on raising two of my (apparently numberless) children myself, causing me to lose prestige.
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Fife gets both a thieves guild and a smugglers den, making it a less than prime holiday destination. I recommend Strathclyde instead. I send all the children that the game has to offer to the army for an education, there to learn the hallowed arts of Norwegian killing. In another positive side for King Malcolm, there is the arrival of a stranger from a foreign court: asylum provided, he turns out to be completely useless, and a naive puppeteer to boot. Last time we let a foreigner in, I tell you!
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In 1068 ,while eyeing up the training ground button in Lothian (which, needless to say, I cannot yet afford to click), I accidentally click the Fishing Wharf button and find myself the proud but slightly confused recipient of a new building. Hooray? Also: one of my kids (the numberless horde that they are) turns out to be afraid of the dark. Nightlights apparently are not an option. While I am struggling with this bit of parental delight, the jolly nice chaps up in Angus decide to repay my benevolence by being complete smeg-heads and rebelling.
CK037.JPG


Then, while my men (in all three of my provinces, oh the excitement!) are being raised and sent to the front, Mar decided to jump on the bandwagon. Goody.
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The fighting proceeded apace. I was determined to reclaim what was rightfully mine, and followed my own personal doctrine of seeking battle in order to smash the main enemy armies. The idea is that with no field troops left to oppose me, I could siege at my leisure. The Angus army felt my wrath very soon:
CK043.JPG


This battle resulted in the eradication of the enemy army. Just how we like it. Around this time one of my courtiers finished an education with the army, and got themselves a shiny new job as Marshal. Angus started offering money for peace (not nearly good enough matey) while my army marched up towards Aberdeen for a showdown with Mar. I also finished my accidental fishing wharf, which I am sure will be massively helpful.
CK047.JPG


More good news was in store for Malcolm, King of the Scots, as another vassal decided the time was right for a bit of rebelling. Do I smell or something?
CK049.JPG


Another battle in Mar leads to a victory. However the Spanish morons I allied myself to see fit to start some craziness, and I in a fit of generosity declare war in support. Planning to white peace out as soon as possible, of course.
CK051.JPG


During the subsequent siege of Mar, my King is presented with the option to storm the walls. I take a look at the character, and as he has the ‘vengeful’ quality, decide that he seems like the sort of guy to take an insane risk to get closer to his enemies faster. ‘Once more into the breach, dear friends!’ gets clicked, and my kingdom gets a new king as Malcolm takes one in the chest.
CK059.JPG


Goody. This delightful event prompts the game to send me some new diplomatic offers, as below:
CK061.JPG


I decline the alliance request (I have no interest at the moment in accruing allies in places that England might invade), and accept both peace treaties – gaining me two out of the three Mar/Angus provinces. With Argyll also rebelling, I want a quick settlement in this particular event, so that I can come back and annex Mar when I am better ready for it. I put my Marshal in as the Count of Buchan, and give the province of Angus to the Duke of Galloway. He is an important vassal, with three of my southern provinces, and he is at a very low level of loyalty.
CK063.JPG


This gift (unconnected to his other provinces, hopefully reducing his power) should help keep him on board. I also find out that the brothers of the Good (but young) King Duncan are having their fragile little minds shattered by the loss of their father, which is interesting but not very helpful. Rather more important, however, is the surprise arrival of a Muslim war-host from the south, on some ships. Do I have ships? I am not sure if I do.
CK069.JPG


I am currently besieging Lothian, which had fallen to some Argyll gits, and decide to let this enemy army, which as the screenshot shows massively outnumbers my total land forces, wear itself down via attrition. It swiftly conquers Strathclyde and Fife, and then mysteriously embarks and sails away. Successful sieges in Lothian and Strathclyde bring those provinces back under control; however Strathclyde fell to the forces of Galloway, who adds it to his possessions for a total of five provinces, to my two. This is not according to The Plan (tm). My game thus far seems to be a story of the collapse of the Kingdom of Scotland, which accords somewhat with the historical account as I understand it. The state of play at the end of my nights gaming is shown in the screenshot below. I have received and rejected an alliance offer from Mar – I have not forgotten about their misdeeds, and plan on having no scraps of paper to impede my revenge.
CK075.JPG



On a final note, I find out that a member of the court has become an aggressive warmonger.
CK074.JPG

You’re in good company kid.
 
That's actually Duncan himself who has become an aggressive warmonger; seeing the Sheikdom of Fife established will do that to you, I suppose.

Edgar finished his education at 13? Wow. I've had courtiers who took until 20 to finish school.

Fun start, keep up the good work!
 
Good luck with your first ever CK game.
May I recommend to add Victoria:Revolutions to your list of Paradox games :D.

Things are not going smoothly for you it seems but that provides all the fun :D.
 
Very nice, though not such a good start. Maybe you should get a better chancellor to keep in line those unruly Scots.

Oh, and just keep sucking in all the funny events and developments that CK will throw at you. It makes the game the jewel it is ;)
 
I like the way you write, very entertaining. Welcome to AARland, and above all, welcome to CK-land!

As for your rebelling vassals, maybe it might be a good idea to lower the scutage? That'll keep the loytalty decrease down. ;)
 
I havent got the game, but wants to because of reading AAR's.....

So: Ill be around. *diabolical glare and maniac grin*
 
Hi all, I've not forgotten this, but I've been rather busy with work the last week. Rest assured that the further trials and imminent disasters of Duncan and Co await! :)
 
Hi all, I've not forgotten this, but I've been rather busy with work the last week. Rest assured that the further trials and imminent disasters of Duncan and Co await! :)

Take your time, we'll be waiting! :D
 
It's Amazing: I seem to have my family members finish school quite early. It's helpful, but probably not a good indication of the education standards in Scotland!

Teep and Johan11: It's definitely fun, and the character system makes me wish that EU:Rome had more depth to its characters. I would recommend it, but only if you like the idea of being much more involved with how your characters interact and cope with your countries fortunes, rather than straight-forward conquest like HoI2. Edgar is a great little story in and of himself I thought.

Treppe: I keep looking at Vicky, but I seriously doubt that I would have the patience to keep with it for more than a few hours. HoI2 is effectively past my tolerance limit for micro-management (though I have played it a bit and think it is a fantastic game).

Everyone: Great to have you reading, hope you enjoy the next post. :)
 
Post II

The King’s Maturity [1073 -> 1080]

Last entry we left Scotland in a weakened state: a child monarch, Argyll having succeeded and general vassal disloyalty. We also had an Aragonese army marching around England, confusingly. They soon head home, presumably after seeing there was no more bible-bashing fun to be had – or possibly they heard about the latest tax hike for alcohol?

The King may be young, but that is no excuse for inaction. The Sheikdom of Fife is soon demolished, only for the Count of Fife (Duncan, the uncle of King Duncan) to establish itself. The heathen invasion has had the side-effect of eviscerating my demesne, presumably as heathen provinces are taken on a ‘first come, first serve’ rather than reverting to the legal controller.

CK1003.JPG


I take this opportunity to experiment with some of the vassal controls. Fife and Strathclyde I attempt to reclaim via the ‘revoke title’ diplomatic option – something that leads, unsurprisingly, to a pair of refusals. I can’t say that I blame them, but my finances are deeply precarious as a result of the lack of peasants to tax into the ground. The ‘Mobilise’ option seems to be poorly regarded by my supposedly loyal vassals as well. At this point I cut Scrutage, at the suggestion of Snugglie, in order to win the loyalty of my vassals back.
CK1a02.JPG


To my surprise, I am no longer at war with Argyll. Possibly Mar was the alliance leader in the war, and the peace treaty applied to both? My alliance with Aragon seems also to be over, but I suspect that I am safer without any Iberian craziness hampering me. I am finding the way information is presented in CK to be definitely sub-par when compared with EU3. I examine the options, and note that while I have no title claim on Argyll, I do on Mar – and Mar is allied with Argyll. I plan for war with good ol’ Martachus and plan to drag Argyll into it, like the second carriage in a train derailment. Though possibly that simile is more appropriate to my ruling style.
CK1a03.JPG


This unexpected outbreak of peace gives me some time to think, and I respond by assigning my five courtly positions to the characters with the best stats. The lack of a regency council is probably for the best, as I don’t know how that works in CK but it was rarely good news historically. Young King Duncan will just have to eat his wheatabix and grow up sharpish!
CK1a10.JPG


I cast a nervous look south – William the Conquerer could probably roll over me like a NASCAR driver on crack right now – and see that England has just concluded a war with France and Brittany. Looks like the Normans are giving the frogs a right good kicking.
CK1a08.JPG


I keep receiving – and declining – various offers of alliance from the Irish Kingdoms. Not that I don’t feel the whole Celtic brotherhood thing, but I’m struggling just to handle my own kingdom and don’t fancy getting involved in affairs in Ireland. Aragon have proved conclusively that alliances can be dangerous things. Also that heathens are more proactive than previously anticipated...
CK1a12.JPG


In 1074, four years after the peace and the accession of Duncan, I mass my armies (such as they are) on the border with Mar. I have kept my men standing since the last war and also have directly summoned troops from Buchan and Angus. I am sure they are deeply thankful to me for taking all those dangerous and expensive to feed men away from their homes. Lothian, incidentally, has had the ‘in revolt’ modifier since the Muslim invasion, and I suspect it is partially due to the province regiment being away.
CK1a15.JPG


Edgar, my trusty Marshall, had taken a nasty wound during the Cleansing of Fife (a good name for a metal band), and was no longer my trusty Marshall. Possibly only having 3 intact ribs makes armour a bit of a chore. I’m forced to assign some relative nonce (Martial 5) to the post for the moment, and Edgar gets made chancellor. I send him some flowers along with his staggeringly vast workload.
CK1a17.JPG


I am poised to begin the war in July 1074. However the game states that due to the truce still being in effect I would take a 100 prestige hit. I calculate the dates (using the AAR thread, helpfully) and postpone the invasion until January 1075 – five years after the last war ended. To my consternation it still gives the same message even then, cueing a Google search that reveals that CK truces last until one of the signatories dies. Which is just no fun at all.
CK1a18.JPG

It would be nice to think that the angry man was King Duncan, but since he is still working his way through Church School it is probably his headmaster at parents evening. Argyll choose not to get involved, which removes that interesting option but at least keeps things clean. The troops have luckily taken no attrition, while cooling their heels in Angus, and steam across the border, smashing the Mar forces. I would call the forces of Mar ‘Marian’ but that would imply the Roman Legions which would be deeply unfortunate for my rabble.
CK1a20.JPG

The battle takes a fairly standard Paradox route. I win, they rout. They charge back across the border. I win. They rout. They charge back across the border. I win. They rout. This time they stay routed, and my troops settle down for the siege. In the meantime, Edgar gets a couple of identical events related to his illness: the miracle worker.
CK1a22.JPG

CK1a24.JPG

The first time I chose to pay, despite Edgar not actually having enough money to pay, with the unsurprising result that nothing happened. The second time Edgar put his trust in God – and then died. I guess he can complain to God in person? Jokes aside, my cabinet is changing more often than Gordon Browns, and I institute a sixteen year old girl as my new chancellor. Glad I’m not doing a roleplaying AAR, would be tough explaining that one away... She may not be as interesting as poor Edgar, but she is easier on the eyes.
CK1a25.JPG

Annoyingly I’ve been unable to appoint a Diocese Bishop – I understand that only men may have it, but none of them have the button be clickable. Regardless, the siege finishes after thirteen months of the little catapult animation, and my realm comes one step closer to being as good as it was before I started playing. Notice that I have 666 men left – ominous signs aside (especially since apparently God has banned me from having a Bishop) this shows how disastrous even a short and one-sided campaign was for my army.
CK1a27.JPG

The eagle-eyed may have spotted that our glorious King has matured, instantly sprouting a full beard at sixteen. Apparently we breed ‘em hearty up here in the north. He went through the Church education, and came out with a four-star rating (Master Theologian). His stats are very respectable as well, and he gained Valorous at the end of the last entry. Admittedly he also gained cruel, but that just means they will debate him all the more intensely in the schools of the future.
CK1a31.JPG


The war with Mar ends with him ceding the two titles (Duke and Count of Mar) and giving me 64 gold. The Iroquois AAR over in the EU3 forum taught me to always go for their purses if you can. After adding Mar to my demesne my reputation is ‘Slightly Tarnished’, which is not so bad. My finances are not that healthy however, and I am not planning on invading Argyll any moment soon. Additionally I still have the ‘In Revolt’ modifier in Lothian and two of the regiments (the largest ones, distressingly) are from my vassals, so I disband the army.
CK1a29.JPG


Now that King Duncan is of age, the most important thing to do is get him married. One of the main improvements in the Deus Ex expansion, as I understand it, is the ledger. Since I don’t own the expansion, I am forced to go wandering through Europe looking for a suitable bride. Maddeningly few women in Western Europe fulfilled my criteria:
1) Young e.g. in their twenties or under.
2) From the court of a Duke or King. No counts daughter for my King!
3) Not have any unsuitable traits (e.g. leprosy, is a furry, or chaste).
I find two possible candidates.
CK1a32.JPG

CK1a33.JPG

Jimena de Lara, from the court of the Duke of Asturas, is the victor – due largely to being younger, and thus fertile for longer. I’m not very big on female empowerment in this game, as it transpires. I also opt not to pay the Royal Marriage Aid Duty due to my distressing lack of funds, taking a minor prestige hit. The new Queen of Scotland isn’t much of a looker, but her stats are quite respectable – and she is Arbitrary and Proud, everything we expect from a Queen.
CK1a36.JPG


By early 1076, I am sniffing at Argyll. I do not have a claim at current, so cannot declare war out of hand. Although I own part of the Argyll Duchy, I cannot usurp the title.
CK1a38.JPG


This peace gives me a chance to re-organise my treasury. My population was getting aggrieved at the high taxes of the war years, so I slashed income. The lowered scrutage has led to devotedly loyal vassals all around, though a couple attempts to induce Argyll to become a vassal voluntarily hasn’t worked well.

Queen Jimena finishes her education – and becomes a level three theologian (‘Skilled’?). My kingdom may be struggling somewhat, but it must surely be the most devotedly catholic country in the west with all this bible-loving in the royal household. The timing is quite nice, as almost immediately afterwards Count Duncan of Fife, uncle to King Duncan of Scotland (confusing) requests the hand of Orabilia. She is my seventeen year old chancellor, and reluctantly I allow the marriage, not sure if I would lose the services of her 9 diplomacy.
CK1a40.JPG


She leaves my court and in hindsight it was fairly obvious that I would lose her services. However I then realised that my Queen had diplomacy 10, due to her clerical training, and slotted her straight in.
CK1a41.JPG


Technology matters now rear their head again, as I discover Shortbows and, in middle 1077, Longbows. I change priority to Leather Armour afterwards.
In March 1077 I undertake the construction of a Royal Post in Lothian. This will increase the loyalty of my Burgers and Nobles, though slightly decreasing the money I make from the province. I also hope it will have an effect on the dirty revolters.
Good news follows in the winter of 1077: a child is expected for my royal couple. Four months later, the pope celebrates with a Call to Crusade. He was a bit late with the gift, but the thought was there. The big banner in top-right is the sign of a crusade being active, and alerts you that you will lose piety if you don’t go on it. However I do not lose any, due to the church contributions from my coffers and possibly my Kings clerical training. I could open the game and check but...
CK1a50.JPG


To illustrate how much more advanced than me the Muslims are, let’s have a look at the crusade target, Jerusalem.
CK1a51.JPG


No thanks.
Malcolm, the younger brother of King Duncan matures in July. He is pretty poor at everything except hitting things. However he is rather exceptional at killing, which is all that really matters to me, though he was injured when he was 15. I appoint him Marshall.
CK1a52.JPG


The child is born to Jimena and Duncan, and it is a girl called Isabel. Domestic bliss, but not the heir that would be ideal right now.
Malcolm (the Marshall) receives a visit from the ever-busy miracle worker. I opt for him to lose prestige, and am rather surprised when he is actually healed as a result. In other good news, another royal child is announced to be on the way in the winter of 1078. More prosaically, the Royal Post is completed in Lothian, and I continue saving up for the next improvement.
CK1a60.JPG


The new year comes, bringing with it a new technology: Divine Rights, giving more Noble Loyalty. I change focus so as to spread out my loyalty bonuses. I don’t know entirely why the map changes colour in the technology screen, especially as different technologies change the colouring.
CK1a62.JPG


Young Malcolm receives a rather interesting event in May of 1079, that of spotting a great stag. I choose the top option, as being an energetic youth he doesn’t seem the type to go in for sparing lives.
CK1a63.JPG


Shortly afterwards one of my courtiers asks to be allowed to retire. He didn’t seem very useful, and had managed to reach a ripe old age (unlike anyone I directly control) so I allow the request.
In July we get possibly the best and most fantastic news possible. Truly, words cannot describe how pleased I am that Norway has become the papal controller – not that I had any intention of invading and claiming for myself their domains in northern Scotland - no, no. Honest.
CK1a66.JPG


There was better news the month afterwards however, with the birth of a male child for Duncan and Jimena: Uchtred Dunkeld.
CK1a67.JPG


The good news continued to pile up with the maturity of Donald, youngest brother of King Duncan. He is rather amazingly skilled at war, and is destined to bring darkness over the eyes of his enemies and leave them clawing at the dirt. Malcolm gets replaced as Marshall, but can seek solace in the fact that I am eyeing up the province of Moray for his future fiefdom.
CK1a69.JPG


The revolt in Lothian finally comes to a head at this point, with the choice being to either lose some prestige or to let it continue with some judicious hangings. I opted for leniency, partially out of a strong sense of duty to the lower classes, but mostly because I was tired of seeing that symbol.
CK1a71.JPG


I was rewarded afterwards by a boom in the economy of Lothian. I also began the construction of a road in Lothian, since I noticed that the Duke of Galloway has started on a road in Strathclyde and it would be a helpful highway to the trouble-makers in Argyll.

Wow, that was rather a mammoth post (for about 3 hours of gameplay) but I am rather positive about the future: Duncan has a very capable set of followers to call on now, and my vassals are loyal enough to be well up for a fight I reckon. Argyll may soon find his reckoning is swift and terrible.
As a question to the forum-goers, can I demand he become my vassal in a peace deal? I couldn’t see an option for it in the other wars so far, but wasn’t entirely sure how the peace-screen worked in CK.
 
The colors changes on the tech screen to show you which level of the selected technology the various counties have. Counties that don't even have the level 1 tech (as in this screenshot) are in white, otherwise the color matches the level of the highest tech achieved. (Level 1 is red, Level 2 green, Level 3 yellow, and so on…)

Your Diocese Bishop must not only be a man, but have completed his Ecclesiastical Education. Which makes a certain amount of sense, I'd say.

Nice going, so far, especially for your first game. Keep it up!
 
Still searching for flaws.......

Good work. I cant find any:p