@TempusxX Exactly. You have the freedom to do so and I applaud your decision, instead of crying about removing them from the game.
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And what when you're late game with almost 100 planets? That drop-down planet list must cripple your game.to me sectors are boring and do not add fun to the game, takes the fun away from the game which is why I don't use sectors I use mods that increase the planet core limit so I will never have to use sectors
Search bar whenAnd what when you're late game with almost 100 planets? That drop-down planet list must cripple your game.
In my opinion, introducing sectors is one of the most elegant game design choices: simple, removes tons of micromanagement and indirectly makes rapid expansion less effective. Not without flaws (resource hoarding), but still very good.
Hardened sector critic here but no I don't think a rework is necessary at all. That's an optimisation objective for Stellaris 2 perhaps but for now sectors are doing their job.
The issue is that people expect too much of that 'job'. the AI will never ever enslave, purge or build in a manner that mirrors a human in terms of efficacy or efficiency. At the same time though, I'm yet to encounter any game-breaking sector behaviour. And if it ain't broke...