People are mentioning turning levies into manpower.
I don't remember the user name that suggested this, but someone else mentioned we could use the ROTK system instead.
This means that basic troops, levies, would become an army's HP, so they are always important, but the focus shifts towards the characters leading each army, each commander has a certain rank, and they are only allowed to lead X number of troops, they earn merits and promotions through warfare and victories, and they can lead greater and greater numbers over time.
Of course, a ruler is the highest rank and can always lead something like 10k soldiers.
So, if levies are basically just HP, how do we know which army is stronger?
It's all about the commander's stats, I forgot the exact details but something like their Warfare trait defines their damage, leadership their defense, int was used for certain stratagems, deception, or resisting them and I think there was a Movement stat too, so some generals are faster/can flank better, some are tougher with leadership and can hold the center, others have more war, and deal more damage, of course, there are some legendary warriors/commanders like Lu Bu, Guan Yu, Zhou Yun, etc... That often have very high stats across the board.
So you see an army with 2k soldiers fighting an army with 5k soldiers, but the 2k army has a legendary commander with stats around 100, and the bigger army has a stupid commander with stats around 40, the smaller army might have more soldiers (HP) but it's dealing far more damage, and taking very little damage per tick, meaning it's probably going to wipe the floor with that bigger army, given enough time.
Unless, of course, they get flanked by a very damaging army, or get focused by ranged armies, etc..
Your country also needed to grown food & manpower, so you'd spend your peaceful times developing your country, growing food reserves, restoring your lost manpower, and then raise some armies to fight your wars.
Of course, food runs out very quickly, that means you can't raise an army, say, in spain, to fight a war in the byzantine empire, they'd run out of food (or need resupply stations along the way) before they even get to combat, so it's combat is often done in much shorter scales, it's rare to see an entire country mobilize to a single war (and that means your borders get defenseless, so neighboring rulers often take the chance to backstab you)
Do you think there's any hope of implementing any of it into CK3?
Edit: Oh, I forgot there are troop types too, in some of these games you had to buy/produce enough weapons of a certain type too, so cav needed horses, pikes for infantry, bows/crossbows for ranged, etc...
Not having a weapon would make generic swordsmen that are pretty bad against everything.
Having a weapon wasn't inherently a stronger choice, it just changed what you countered, what you were countered by, and if you had access to ranged attacks.
I don't remember the user name that suggested this, but someone else mentioned we could use the ROTK system instead.
This means that basic troops, levies, would become an army's HP, so they are always important, but the focus shifts towards the characters leading each army, each commander has a certain rank, and they are only allowed to lead X number of troops, they earn merits and promotions through warfare and victories, and they can lead greater and greater numbers over time.
Of course, a ruler is the highest rank and can always lead something like 10k soldiers.
So, if levies are basically just HP, how do we know which army is stronger?
It's all about the commander's stats, I forgot the exact details but something like their Warfare trait defines their damage, leadership their defense, int was used for certain stratagems, deception, or resisting them and I think there was a Movement stat too, so some generals are faster/can flank better, some are tougher with leadership and can hold the center, others have more war, and deal more damage, of course, there are some legendary warriors/commanders like Lu Bu, Guan Yu, Zhou Yun, etc... That often have very high stats across the board.
So you see an army with 2k soldiers fighting an army with 5k soldiers, but the 2k army has a legendary commander with stats around 100, and the bigger army has a stupid commander with stats around 40, the smaller army might have more soldiers (HP) but it's dealing far more damage, and taking very little damage per tick, meaning it's probably going to wipe the floor with that bigger army, given enough time.
Unless, of course, they get flanked by a very damaging army, or get focused by ranged armies, etc..
Your country also needed to grown food & manpower, so you'd spend your peaceful times developing your country, growing food reserves, restoring your lost manpower, and then raise some armies to fight your wars.
Of course, food runs out very quickly, that means you can't raise an army, say, in spain, to fight a war in the byzantine empire, they'd run out of food (or need resupply stations along the way) before they even get to combat, so it's combat is often done in much shorter scales, it's rare to see an entire country mobilize to a single war (and that means your borders get defenseless, so neighboring rulers often take the chance to backstab you)
Do you think there's any hope of implementing any of it into CK3?
Edit: Oh, I forgot there are troop types too, in some of these games you had to buy/produce enough weapons of a certain type too, so cav needed horses, pikes for infantry, bows/crossbows for ranged, etc...
Not having a weapon would make generic swordsmen that are pretty bad against everything.
Having a weapon wasn't inherently a stronger choice, it just changed what you countered, what you were countered by, and if you had access to ranged attacks.
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