So apparently there's a (afaik) unrecoverable bug that can potentially hit when the Contingency is trying to spawn its hubs, if you've happened to build a ring world in one of its systems.
If I'm understanding the debug tooltips correctly, four random uninhabitable worlds will get tagged as Contingency worlds at the beginning of the game:
If you build a ring world in one of the systems, all of the planets are destroyed, and so the Contingency hub can't spawn:
You'll only get three of the four worlds, and (at least in my playthrough), it also will fail to spawn any fleets or outposts in any of the other worlds. You also can't bombard the planet or interact with it in any way, so it's impossible for the event to proceed.
Why not post this in the bug forums? Because it has already been posted in the bug forums, at least twice:
It's pretty frustrating having this crop up a good 20 or 30 hours into a playthrough that now appears more or less ruined. I'll just say that I don't think that proper attention was paid to dealing with corner cases when this system was being designed, and it really needs to be a bit more robust: have a fallback world (or two) that can spawn a Contingency hub if one of them is unavailable for some reason. Or don't pick them at the game start, wait until the Contingency spawns and choose from worlds that are available at that point. But the current design seems guaranteed to be fragile.
If I'm understanding the debug tooltips correctly, four random uninhabitable worlds will get tagged as Contingency worlds at the beginning of the game:

If you build a ring world in one of the systems, all of the planets are destroyed, and so the Contingency hub can't spawn:

You'll only get three of the four worlds, and (at least in my playthrough), it also will fail to spawn any fleets or outposts in any of the other worlds. You also can't bombard the planet or interact with it in any way, so it's impossible for the event to proceed.
Why not post this in the bug forums? Because it has already been posted in the bug forums, at least twice:
- https://forum.paradoxplaza.com/foru...ing-2nd-world-due-to-built-ringworld.1710058/
- https://forum.paradoxplaza.com/foru...abit-its-planets-herbert-v3-2-2-abcc.1505880/
It's pretty frustrating having this crop up a good 20 or 30 hours into a playthrough that now appears more or less ruined. I'll just say that I don't think that proper attention was paid to dealing with corner cases when this system was being designed, and it really needs to be a bit more robust: have a fallback world (or two) that can spawn a Contingency hub if one of them is unavailable for some reason. Or don't pick them at the game start, wait until the Contingency spawns and choose from worlds that are available at that point. But the current design seems guaranteed to be fragile.
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