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How large are the colonies in Sirius, Barnards Star, and EZ Aquarii, as well as Psi Ceti?
Any interesting minerals in those systems?

How fast can a fast freighter move from Earth to Lyutens?
 
Any interesting minerals in those systems?

How fast can a fast freighter move from Earth to Lyutens?
Sirius - Only the comets are mineralized. Useful but not exceptional.
Barnard's Star - One nice mining site, plus comets.
EZ Aquarii - Only the comets are mineralized.
Psi Ceti - A few of the comets are worth mining.

Earth => Luyten with cargo?

Four months round trip (there and back, including loading and unloading cargo). That's with our fastest freighters.
 
I mentioned that the Alpha Centauri system was far too large to be effectively patrolled... billions of km across.

It turns out that the Luyten's Star system is exactly the opposite... it is so compact that at opposition our colony and Naval Base on Luyten's Star A-2 is actually within fire control range of the ships based at the refinery that orbits the next planet out, the gas giant Gorgon.
 
November 3rd, 1989

Blaaat in ESNS Robert Oppenheimer and Happycat in ESNS Charles Darwin both head out to the new Naval Base in the Luyten's Star system. The base is not yet complete... the refueling system is only half finished, and the refinery in orbit around Gorgon is not yet in production... but by the time the two intrepid explorers are ready to jump out (or at worst, by the time that they return from their mission) the base should be fully operational.

I'll station a Tanker there anyway, until the fuel issue is fixed.

EDIT:

January 2nd, 1990

The ESNS Charles Darwin (Happycat) and the ESNS Robert Oppenheimer (Blaaat) have both been fully overhauled, refueled and loaded with spare parts at our new Naval Base on Luyten in the Luyten's Star system.

Our first full extra-solar scout-ship turn-around!

Our intrepid explorers will now head coreward (Happycat) and spinward (Blaaat), exploring new star systems for the first time in a decade.
 
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Now that Blaaat and Happycat have cleared the slips and boosted out, Culise and Nikolai II will follow the same path... heading to the new forward base for fuel, spares and overhaul, then heading out to explore new worlds.

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Yvanoff and I will follow in the third wave of explorers.
 
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Blaaat in ESNS Robert Oppenheimer has discovered the new star system of Lalande 21185.

There is a very attractive colony site... assuming that nobody is home.



Happycat discovers the new system of Iota Ursae Majoris. Doesn't look like a very exciting place, but he'll take a closer look.
 
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Circling that nice CC 1.9 colony-prospect in the newly-discovered Lacaille 21185 system, the ESNS Robert Oppenheimer (Blaaat) is suddenly and treacherously attacked, becoming the target of a hurricane of fire... the evil Goons score one hundred and fifty hits in the first five seconds (!) and Blaaat is killed instantly by a direct hit on the bridge of the ill-fated ESNS Robert Oppenheimer.

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My guess is another one of the Hazards. The Rakhas.

Steve:
C# introduces a new optional spoiler race - the Rakhas.

The Rakhas are the remnants of an ancient civilisation that once had colonies across the galaxy. Their populations were virtually wiped out and the tiny number of survivors have regressed to a primitive, tribal lifestyle, although they retain some elements of Trans-Newtonian technology. The Rakhas have no ships and are confined to planetary surfaces, with each remnant colony effectively a different race with potentially different levels of technology. These populations consist only of ground forces with no 'civilian' population and due to the ancient history of alien invasion the Rakhas will resist any invader. The Rakhas are large, heavily-muscled humanoids with skin colouration ranging from green to grey.

Their surviving technology is sufficient for Trans-Newtonian infantry and mechanised forces. Some Rakhas tribes will also retain STO weapons. The ancient Rakhas experimented with genetic modification during their final wars, so some tribes will retain genetic advantages for combat and all tribes will be familiar with warfare in the dominant terrain of their home world (desert fighting, jungle fighting, etc).

The Rakhas have wider environmental tolerances than humans and their colonies were generally created on worlds with large quantities of accessible TN mineral deposits. Therefore, the remnant tribes will usually be encountered on worlds with oxygen atmospheres that posses multiple accessible mineral deposits. There is a small chance that a tribe may have survived on a hostile world.

Orbital bombardment is an option to wipe out the Rakhas, although as the planets that Rakhas tribes inhabit will generally be valuable in terms of habitability and resources, any attacker may wish to avoid catastrophic damage to the environment.

I have all of the Spoilers turned on, IIRC. Maybe not the FINAL BOSS Spoiler, I forget.
 
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With that flag and ship design you'd think I was killed by some evil fascist Galactic Empire. Anyway first target for our Space Marines? Although I have no idea how to deal with that STO.

My son/daughter would like to be a naval officer on the main fleet, preferably the a ship with the spinal laser weapon.
 
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Situation Report - October 2nd, 1989 (that's 41 years into the game):
Soo.. which year do you reckon the Berlin wall fell in this universe? (Or was in never built?)
 
With that flag and ship design you'd think I was killed by some evil fascist Galactic Empire. Anyway first target for our Space Marines? Although I have no idea how to deal with that STO.

My son/daughter would like to be a naval officer on the main fleet, preferably the a ship with the spinal laser weapon.
Also named Blaat, or is it Blaatski Blatskinoff Blaat?
 
I mentioned that the Alpha Centauri system was far too large to be effectively patrolled... billions of km across.

It turns out that the Luyten's Star system is exactly the opposite... it is so compact that at opposition our colony and Naval Base on Luyten's Star A-2 is actually within fire control range of the ships based at the refinery that orbits the next planet out, the gas giant Gorgon.
So we won't need a DSP?
Now that Blaaat and Happycat have cleared the slips and boosted out, Culise and Nikolai II will follow the same path... heading to the new forward base for fuel, spares and overhaul, then heading out to explore new worlds.

View attachment 1081705

Yvanoff and I will follow in the third wave of explorers.
Why nit explore towards Tau Ceti too?

There is a very attractive colony site... assuming that nobody is home.
What made it look attractive?
Also, if it is Rhakka can we then keep exploring towards other systems ad long as we don't come close to their planet?

Circling that nice CC 1.9 colony-prospect in the newly-discovered Lacaille 21185 system, the ESNS Robert Oppenheimer (Blaaat) is suddenly and treacherously attacked, becoming the target of a hurricane of fire... the evil Goons score one hundred and fifty hits in the first five seconds (!) and Blaaat is killed instantly by a direct hit on the bridge of the ill-fated ESNS Robert Oppenheimer.

View attachment 1081708

View attachment 1081709

View attachment 1081710

View attachment 1081711
I call dips on naming them this time.

They'll be the SS due to their flag and nastiness.

have all of the Spoilers turned on, IIRC. Maybe not the FINAL BOSS Spoiler, I forget.
What do you mean by spoilers turned on? And what's the final spoilers?
 
So we won't need a DSP? - Correct.
Why nit explore towards Tau Ceti too? - We have no forward base in that direction. They take YEARS to set up, and I want to finish one before starting the next. Why spend years with two half-finished projects, in a situation where Raiders attack us periodically?

What made it look attractive? - Except for some Carbon Dioxide that would need to be removed, the world would already be class 0. Oxygen, water, temperature, all OK.
Also, if it is Rhakka can we then keep exploring towards other systems ad long as we don't come close to their planet? - Yes.

I call dips on naming them this time. - I called them the Goons, which I felt had more pixzazz than "Lalande 21185 Aliens #598".

They'll be the SS due to their flag and nastiness.

What do you mean by spoilers turned on? And what's the final spoilers? - At the start of the game you can decide which of the spoiler races are in, or out. I turned them all on... except that I can't remember if I turned the Invaders on. They are a max-tech spoiler.
 
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With that flag and ship design you'd think I was killed by some evil fascist Galactic Empire. Anyway first target for our Space Marines? Although I have no idea how to deal with that STO. - The STO are a major issue, yes.

My son/daughter would like to be a naval officer on the main fleet, preferably the a ship with the spinal laser weapon. - Done.

Soo.. which year do you reckon the Berlin wall fell in this universe? (Or was in never built?) - OTL it was built in 1961, 13 years into our game. Probably not built in this time-line.

Also named Blaat, or is it Blaatski Blatskinoff Blaat? - Blaaat Blaaatson?
 
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The overhauls are complete, and Culise explores a new jump point to spinward while Nikolai II explores one to coreward.

Meanwhile, Yvanoff and I move our scout ships into the vacated berths at the Luyten's Star Naval Base for fuel, spares and overhaul.



Culise discovers the new star system of DX Cancri. It is still another member of the Dead Suns cluster, with no planets but a handful of comets.



Nikolai II discovers the new star system of WX Ursae Majoris. It is a binary Red Dwarf system, with three colony sites. Nikolai II will search for minerals.
 
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the vacated berths at the Luyten's Star Naval Base
How many do we plan to have in the end?

Culise discovers the new star system of DX Cancri. It is still another member of the Dead Suns cluster, with no planets but a handful of comets.
I thought we didn't explore that way.
 
Nikolai II in the ESNS Wagonlitz has been ambushed by the evil Galapagonians (the Precursors) in the WX Ursae Majoris system.

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He'll try ducking into that Lagrange point and popping out the other one... but I can't picture him living long enough to actually carry out the maneuver. The Lagrange point is 30 million km away, and the Galapagonians move three times faster than he does.
 
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