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_Firefly

Sergeant
34 Badges
Oct 15, 2013
95
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So I've come to a point in my most recent campaign where there are no Flashpoints left to do. Trouble is, I'm not too keen to continue plodding away at 5-skull rating missions anymore, with Steiner scout lances randomly bumping into each other in the back end of the Rimward Periphery (not that I dislike assault 'mechs, I simply find mediums and heavies far more interesting). Are there any mods that make 2, 3 or 4 skull missions more common in the late game?
 
Career mode all the way if you like mediums and lights. There are even half skull planets around late game in career.
 
What I do is edit the SimGameConstants.json to increase the "MaxContractsPerSystem" (usually to about 10) and then change the "ContractDifficultyVariance" to 8. Normally it's a 1 (meaning half a skull variance from the system default) Putting it to 8 or 9 really just means that any system can have any difficulty contract at any stage of the game. The increased number of contracts helps by ensuring that there will be at least a couple that should be doable, regardless of your lance composition. It also means that early on you can try a 5 skull mission and get thrashed, or get lucky and find yourself salvaging heavier mechs than what you'd normally get. I'm fine with that, as I don't really care for artificially hampering what I can get based on my campaign progression.

As a note, you can change this at any point in a career, it'll just take some in game time for the contracts to expire and renew to their newly adjusted levels.