Hello,
i want to create my own asset. Namely a skyscraper with Blender. I am fairly new to this whole process and i have watched tutorials to get started.
Currently i have modeled my asset in Blender and wanted to texture it via UV unwrap.
I have collected some textures, put them together and did a first "smart UV unwrap" and roughly placed everything to get a first impression. Of course everything is distorted, compressed and stretched.
Now i tried to improve on the UV mapping by manually unwrap but i quickly reached a point where i am uncertain how to progress.
The problem is: The skyscraper has several larger faces which would stretch the textures.
Am i able to repeat a part of my UV texture on one face? For instance i have a very long face which should repeat just the part on the image.
Or is there another way to better fill larger faces?
One way i could imagine is to scale everything on my imported texture down and repeat it there but that would reduce the texture quality.
Or do i ultimately have to split the faces and increase the tris count of my asset by quite a margin?
i want to create my own asset. Namely a skyscraper with Blender. I am fairly new to this whole process and i have watched tutorials to get started.
Currently i have modeled my asset in Blender and wanted to texture it via UV unwrap.
I have collected some textures, put them together and did a first "smart UV unwrap" and roughly placed everything to get a first impression. Of course everything is distorted, compressed and stretched.
Now i tried to improve on the UV mapping by manually unwrap but i quickly reached a point where i am uncertain how to progress.
The problem is: The skyscraper has several larger faces which would stretch the textures.
Am i able to repeat a part of my UV texture on one face? For instance i have a very long face which should repeat just the part on the image.

Or is there another way to better fill larger faces?
One way i could imagine is to scale everything on my imported texture down and repeat it there but that would reduce the texture quality.
Or do i ultimately have to split the faces and increase the tris count of my asset by quite a margin?