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unmerged(9811)

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Jun 15, 2002
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This isn't a complaint, just a question.

Why was Smyrna's base tax cut so drastically in the latest EEP version? In earlier versions, I recall it starting around 13 or so, and now it's down to 5. Is this an intended correction? Was this historically not a very wealthy area or something? I would think that a large coastal region with a sizable population situated along a strategic waterway would be a pretty good area to draw taxes away from. :confused:

I'm just looking for a little more info here, that's all. :)
 
Originally posted by Raczynski
In further more taxes will be added by events. It representing absorbation of various turkish mini-states in that area

Do you mean that more Byzantine events are going to be added in future EEP versions, or are you referring to the current EEP events (Renaissance, Themata) that already raise it? :confused:
 
Originally posted by Ifurita
Do you mean that more Byzantine events are going to be added in future EEP versions, or are you referring to the current EEP events (Renaissance, Themata) that already raise it? :confused:

Erg, actually I`m talking about current Ottoman`s events
So you`re playing Byzantium and gainded Smyrna before this Turkish events?
Sorry for confiusing, my English is poor :)
 
Originally posted by Raczynski
Erg, actually I`m talking about current Ottoman`s events
So you`re playing Byzantium and gainded Smyrna before this Turkish events?
Sorry for confiusing, my English is poor :)

Oh yeah, I never did specify which country I was playing. The Byzantines are my favorite country, as I can do anything with them, and nothing would make them any less historical. And as a rule, I never play the Turks, as I can't stand playing as any country that is supposed to go into a major decline.

I'll just look up the Turkish events and see if I can work them into the pre-existing Byzantine events. For greater historical realism, of course.

Thank you. :)
 
Ideally they could be made country-neutral, anyone who ended up owning most of the region could start absorbing the minor Turkish princelings. Post your versions, I'm sure people would interested to have a look.
 
Originally posted by Isaac Brock
Ideally they could be made country-neutral, anyone who ended up owning most of the region could start absorbing the minor Turkish princelings. Post your versions, I'm sure people would interested to have a look.

What, me? :confused:

I've never been able to successfully write an event before (though I've modified many). But here's my best attempt at editing the events to make them country-neutral:

#Aydin, Mentese, and Teke#
event = {

id = 50013
random = no
country = {
owned = { province = 478 data = -1 }
owned = { province = 1610 data = -1 }
}
name = "EVENTNAME50013"
desc = "EVENTHIST50013"
style = 1

date = { day = 1 month = january year = 1426}
offset = 360
deathdate = { day = 1 month = january year = 1500 } #Extra time for someone to take both provinces#

action_a ={
name = "ACTIONNAME50013A" #Annex them!
command = { type = domestic which = centralization value = 3 }
command = { type = provincemanpower which = 478 value = 2 }
command = { type = provincemanpower which = 1610 value = 1} #Antalya
command = { type = provincetax which = 478 value = 4 }
command = { type = provincetax which = 1610 value = 2} #Antalya
}
}


#Germiyan#
event = {

id = 301009
random = no
country = {
owned = { province = 478 data = -1 }
owned = { province = 1610 data = -1 }
}
name = "Germiyan"
desc = "In 1428, the Ottomans absorbed the ghazi state of Germiyan."
style = 1

date = { day = 1 month = january year = 1428}
offset = 360
deathdate = { day = 1 month = january year = 1500 } #Extra time for someone to take both provinces#

action_a ={
name = "Annex them!"
command = { type = domestic which = centralization value = 1 }
command = { type = provincemanpower which = 478 value = 1 } #Smyrna
command = { type = provincetax which = 478 value = 2 } #Smyrna
command = { type = provincetax which = 1610 value = 1} #Antalya



I've never modified an event to fire only for those who control a certain province, so if I have this wrong, I'd greatly appreciate being corrected.
 
Code:
[color=skyblue]
#Germiyan#
event = {

    id = 301009
    random = no
    [/color][color=red]province = 478
    trigger= { 
#        [/color][color=skyblue]owned = { province = 478 data = -1 }
        owned = { province = 1610 data = -1 }
[COLOR=silver]        countrysize = 8[/COLOR] 
    }
    name = "Germiyan"
    desc = "In 1428, the ghazi state of Germiyan was absorbed." 
    style = 1

    date = { day = 1 month = january year = 1428}
    offset = 360
    deathdate = { day = 1 month = january year = 1500 } #Extra time for someone to take both provinces#

    action_a ={ 
        name = "Annex them!"
        command = { type = domestic which = centralization value = 1 }
        command = { type = provincemanpower which = 478 value = 1 } #Smyrna
        command = { type = provincetax which = 478 value = 2 } #Smyrna
        command = { type = provincetax which = 1610 value = 1} #Antalya
    }
}
[/color]

Try this. You need to use "province =", which makes the first trigger condition redundant. Still this should do the trick. Thanks.

edit: Actually I think this could use a countrysize trigger. So I put it at 8. Ignore it as you see fit!
 
Originally posted by Isaac Brock
[BTry this. You need to use "province =", which makes the first trigger condition redundant. Still this should do the trick. Thanks.

edit: Actually I think this could use a countrysize trigger. So I put it at 8. Ignore it as you see fit! [/B]

1. So adding in "province = #" means that the event will happen to whichever country owns the province?

2. If it makes the first trigger redundant, can it be removed?

3. Is "province = #" enough for an event to trigger without a "country =" or a "trigger =" ?

4. And what if two provinces (478 & 1610) need to be owned? :confused:

5. Is this event still valid?:

#Germiyan#
event = {

id = 301009
random = no
province = 478 #add 1610 in here somewhere#
trigger= { countrysize = 8
}
name = "Germiyan"
desc = "In 1428, the ghazi state of Germiyan was absorbed."
style = 1

date = { day = 1 month = january year = 1428}
offset = 360
deathdate = { day = 1 month = january year = 1500 } #Extra time for someone to take both provinces#

action_a ={
name = "Annex them!"
command = { type = domestic which = centralization value = 1 }
command = { type = provincemanpower which = 478 value = 1 } #Smyrna
command = { type = provincetax which = 478 value = 2 } #Smyrna
command = { type = provincetax which = 1610 value = 1} #Antalya
}
}
 
Originally posted by Ifurita
1. So adding in "province = #" means that the event will happen to whichever country owns the province?

Yes

2. If it makes the first trigger redundant, can it be removed?

Yes

3. Is "province = #" enough for an event to trigger without a "country =" or a "trigger =" ?

Yes

4. And what if two provinces (478 & 1610) need to be owned? :confused:

Then you use one province as the "province = " like Isaac has done in his revision and you use the second province as trigger condition (like Isaac has done in his revision if your event)

province = 478
trigger= {
owned = { province = 1610 data = -1 }
}

This section as written will make ownership of province 478 and 1610 a condition for the event to fire. If you want to add additional provinces, just add additional "owned" lines inside the trigger.

5. Is this event still valid?:

#Germiyan#
event = {

id = 301009
random = no
province = 478 #add 1610 in here somewhere#
trigger= { countrysize = 8
}
name = "Germiyan"
desc = "In 1428, the ghazi state of Germiyan was absorbed."
style = 1

date = { day = 1 month = january year = 1428}
offset = 360
deathdate = { day = 1 month = january year = 1500 } #Extra time for someone to take both provinces#

action_a ={
name = "Annex them!"
command = { type = domestic which = centralization value = 1 }
command = { type = provincemanpower which = 478 value = 1 } #Smyrna
command = { type = provincetax which = 478 value = 2 } #Smyrna
command = { type = provincetax which = 1610 value = 1} #Antalya
}
}

Yes, the event is valid but if you want to make sure your taxbase increases for province 1610 are included, you need to include ownership of province 1610 somewhere in the trigger. See the answer to question 4 above. Without adding ownership of 1610 as a trigger condition, you would get the event if you owned 478, which could include your ownership of 1610 or not. Since the tax increase could only occur for the provinces you own, if you don't own 1610 when the event fires, you'll miss the tax increase.
 
Originally posted by Ifurita
1. So adding in "province = #" means that the event will happen to whichever country owns the province?
Exactly
2. If it makes the first trigger redundant, can it be removed?
Yes that's why I put the "#" there. If you put that character in the program ignores the line following it.
3. Is "province = #" enough for an event to trigger without a "country =" or a "trigger =" ?
Yes. In fact it will not work if there is a "country =" and a "province ="
4. And what if two provinces (478 & 1610) need to be owned? :confused:
Yes, one (or both) has to be in the trigger, while one can be the "province '".
5. Is this event still valid?:
Yes, but it will fire even if the country doesn't own province 1610. You're better off putting 'owned=1610' in the trigger.

Also note that the event can still only happen for one country, once the Ottomans get it no-one else can.
 
Originally posted by Ifurita
Thank you both so much for your help. It should be much easier now to tweak my games to my satisfaction. :)

There really ought to be more province-neutral events out there, especially with the flavors.

Remember that the province trigger was only a recent addition to the game, that is why most of the events for Paradox, EEP, and AGC are country based. Things would have been soooo much easier for the guys who did the coding for these events if they had the province trigger.