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I don't think EUIV is the next generation like EUII to EUIII was. It seems to me that Paradox is taking the base of EUIII DW, expanding on some parts and rebuilding others. This means the game will be great at release probably, because they are building off a mature base of ideas instead of an entirely new game design.
 
I also think it is the same engine. They were just able to improve the engine considerably.
 
Yeah. Looking back, it might be fairest to say that CK II, not EU IV, was the generation shift.
 
I think HOI3 was the shift. It really broke with the games that had gone before - and it ended up being a spectacular failure at launch. But it seems to me that lesson is what got us a good reboot of the Victoria franchise and then the stellar reboot of the CK franchise. All the stuff HOI3 got so wrong is what CKII gets so right; it's much more personal and immersive, where HOI3 went in the opposite direction even compared to the relatively clinical HOI2.
 
Its all Clauswitz. Id say theres not been a generation shift, just incremental improvements.

But steady incremental improments is precisely where its at. Yes, Ck2 put the bar sky-high, Johan, but we trust you can and will top it ;)
 
I think HOI3 was the shift. It really broke with the games that had gone before - and it ended up being a spectacular failure at launch. But it seems to me that lesson is what got us a good reboot of the Victoria franchise and then the stellar reboot of the CK franchise. All the stuff HOI3 got so wrong is what CKII gets so right; it's much more personal and immersive, where HOI3 went in the opposite direction even compared to the relatively clinical HOI2.

This is true for a different reason. HoI3 was our most abitious game ever, but sadly we simply tried to do too much. The effect was a release that was interesting to say the least. The lesson we have learnt it tone down our scope and put more emphisis on quality. You saw that in Victoria 2 and in CK2 we nailed it. We have a similar goal with EU4, if you want a radical rework of every single feature you are going to be disapointed in EU4.
 
This is true for a different reason. HoI3 was our most abitious game ever, but sadly we simply tried to do too much. The effect was a release that was interesting to say the least. The lesson we have learnt it tone down our scope and put more emphisis on quality. You saw that in Victoria 2 and in CK2 we nailed it. We have a similar goal with EU4, if you want a radical rework of every single feature you are going to be disapointed in EU4.

Isn't that what expansions are for? Or are we going to be following a more DLC style like CKII?
 
Yeah, 5 major features, well designed and implemented is better than 10 half-arsed ones. I never played CK1 so I have no frame of reference for how changed it was from CK2, but it the difference in reception between CK2 and HoI3 says it all.
 
Yeah, 5 major features, well designed and implemented is better than 10 half-arsed ones. I never played CK1 so I have no frame of reference for how changed it was from CK2, but it the difference in reception between CK2 and HoI3 says it all.
If they progressively add new features in free patches that are accompanied by DLCs like in CK2 I think they are going to make the most beautiful game ever.