• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Tapscott

Field Marshal
78 Badges
Apr 25, 2011
3.056
75
  • Heir to the Throne
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Cities in Motion
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Europa Universalis III: Chronicles
  • Europa Universalis III
  • Crusader Kings II: Sunset Invasion
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron 4: Arms Against Tyranny
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Holy Knight (pre-order)
  • 500k Club
  • Victoria 2
Alrighty, rather than making separate threads for everything I wished to raise, I decided to bring it all up here!

  1. Bug - Lanna Lannister (ID: 80260190), the daughter of Lann 'the Clever' has the religion the Seven instead of the Old Gods. This a minor bug at best, but I figured I may as well report it.
  2. Bug - Eastern shipyards (the buildings) have the Westerosi descriptions. E.g. 'Greatest port in all of Westeros'.
  3. Suggestion - Brown Ben Plumm (ID: 60226) has Dothraki culture as well as graphics. I figure he would be better represented with either a Salt or Sand Dornish graphical culture, and Westerman culture.
  4. Bug - East Valyrians, who are not in Volantis, will still get all associated Triarchy events and decisions if they form a republic of their own. Wasn't sure if this WAD or not.
  5. Bug - Certain Wildling cultures (Frozenshore, Hornfoot) have only Smith as the available dynasty name.
  6. Bug - The deserter trait that one acquires when abandoning the NW does not result in a free imprisonment and execution as it should. Some even rejoin the NW in time, despite having broken their oaths. They should either flee Westeros or be targets for execution.
  7. Bug - The county of Sharp Point, which is de-jure Massy's Hook at the earliest start dates but is de-jure Dragonstone for later start dates, will always revert to being de-jure Massy's Hook if one saves and exits the game. Perhaps leaving Massy's Hook as de-jure Dragonstone in all start dates will fix this.
  8. Request - Decision available for player-controlled republics to build shipyards in their capital city if it does not already have one. This is because I am rather fond of trying to form republics in places where they don't normally exist, but I lack the ships required to move my troops about.
  9. Suggestion - Putting shipyard buildings in the Stepstones. As it stands if the player wishes to gain control of the Stepstones, they will receive no ships unless they are a pirate and build the pirate den buildings. While this makes some sense, I figure it would be more valuable to the player to be able to move the small amount of troops they have can gather from the Stepstones with ships that also come from there. As a trade off there could be events that see Pirate uprisings occur as the Stepstones try to revert to their normal lawless state.
  10. Request - Change the flag of the Ghiscar Empire from the same flag of the Kingdom of New Ghis, to the same flag as that of the Duchy of Old Ghis. It gives it a different look from the rest of the Kingdoms/Republics, and makes the distinguishing between areas a bit easier. That and I just like the look of Old Ghis flag over that of the New Ghis one.
  11. Request - While I am sure this is being worked on, I just wanted to ask for new religious flags for Rhllor and Valyrian followers. The old vanilla Persian ones don't fit either groups that well.
  12. Request - If a player is reclaiming North Valyria, a decision to form a 'New Valyrian' culture should be available, that would spread, converting the provinces of North Valyria to it. The culture spread events could have a long MTTH to represent the slow pace in which the new culture takes root, but it would wipe out those nasty Mantaryns. Using the names and graphics of the East Valyrians would be enough I figure.
And that's everything! I love the mod and struggle to play Vanilla CK II these days because of it. I look forward to the next update, and hope that some of this proves useful.
 
  • 2
Reactions:
Alrighty, rather than making separate threads for everything I wished to raise, I decided to bring it all up here!


[*]Bug - Lanna Lannister (ID: 80260190), the daughter of Lann 'the Clever' has the religion the Seven instead of the Old Gods. This a minor bug at best, but I figured I may as well report it.
[*]Bug - Eastern shipyards (the buildings) have the Westerosi descriptions. E.g. 'Greatest port in all of Westeros'.
Both noted

[*]Suggestion - Brown Ben Plumm (ID: 60226) has Dothraki culture as well as graphics. I figure he would be better represented with either a Salt or Sand Dornish graphical culture, and Westerman culture.
Sounds reasonable

[*]Bug - East Valyrians, who are not in Volantis, will still get all associated Triarchy events and decisions if they form a republic of their own. Wasn't sure if this WAD or not..
This is WAD, any volantene or east valyrian republic uses the Triarchy mechanics

[*]Bug - Certain Wildling cultures (Frozenshore, Hornfoot) have only Smith as the available dynasty name.
Noted

[*]Bug - The deserter trait that one acquires when abandoning the NW does not result in a free imprisonment and execution as it should. Some even rejoin the NW in time, despite having broken their oaths. They should either flee Westeros or be targets for execution.
Surprisingly there isnt an easy way to enable free execution for this, but noted anyway

[*]Bug - The county of Sharp Point, which is de-jure Massy's Hook at the earliest start dates but is de-jure Dragonstone for later start dates, will always revert to being de-jure Massy's Hook if one saves and exits the game. Perhaps leaving Massy's Hook as de-jure Dragonstone in all start dates will fix this.
Yeah this is a vanilla problem with changing de jure lieges, hopefully it will be fixed

[*]Request - Decision available for player-controlled republics to build shipyards in their capital city if it does not already have one. This is because I am rather fond of trying to form republics in places where they don't normally exist, but I lack the ships required to move my troops about.
[*]Suggestion - Putting shipyard buildings in the Stepstones. As it stands if the player wishes to gain control of the Stepstones, they will receive no ships unless they are a pirate and build the pirate den buildings. While this makes some sense, I figure it would be more valuable to the player to be able to move the small amount of troops they have can gather from the Stepstones with ships that also come from there. As a trade off there could be events that see Pirate uprisings occur as the Stepstones try to revert to their normal lawless state..
Will look at these and see what can be done

[*]Request - Change the flag of the Ghiscar Empire from the same flag of the Kingdom of New Ghis, to the same flag as that of the Duchy of Old Ghis. It gives it a different look from the rest of the Kingdoms/Republics, and makes the distinguishing between areas a bit easier. That and I just like the look of Old Ghis flag over that of the New Ghis one.
Sounds reasonable, will do that

[*]Request - While I am sure this is being worked on, I just wanted to ask for new religious flags for Rhllor and Valyrian followers. The old vanilla Persian ones don't fit either groups that well.
This probably wont be done for a while, we are always short on graphics people

[*]Request - If a player is reclaiming North Valyria, a decision to form a 'New Valyrian' culture should be available, that would spread, converting the provinces of North Valyria to it. The culture spread events could have a long MTTH to represent the slow pace in which the new culture takes root, but it would wipe out those nasty Mantaryns. Using the names and graphics of the East Valyrians would be enough I figure..
This is more in the realms of submod I'd say

Thanks very much for the report!