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Secret Master

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So, I was busy overgrazing my lands before I finally figured out that I should be giving excess counties to herders rather than sitting at +1 of my domain size. But once I started to engage with the herder mechanic properly, I started having some weird questions I can't figure out.

1) Herders cost 75 prestige to demand tributary. Even if the Greatest of Khans (me) just gave them the land. Is this WAD? It seems weird that they aren't automatically my tributary if I gave them the land, and it's even weirder that it costs me prestige to do it.

2) Herders are tributaries. The game implies they have a tributary contract, as here:

1745949669677.png


But when I try to check their "contract" out, I see this:

1745949747266.png


I can't see what I'm actually getting from them. I checked this tooltip...

1745949897487.png


It says I'm getting a tiny trickle of herd from these two herders, but the amount is so small that it might as well be a rounding error. Is this normal? And is there some way to change their tributary "contract"?

3) My herders keep being victims to involuntary migrations, and the guys migrating half the time refuse to pay me tribute. Fair enough, I can just conquer the interlopers. But here's the problem: I can't find a way to change the herders tributary terms, so I can't come to their defense. My herders are forced to accept migration without me getting a say so. This creates a bizarre revolving door of "create herders", "herders get targeted by migrations", "I conquer the migrating idiots", and then "create new herders." Am I missing some way of forcing other nomads to at least fight me before executing a migration against my herders?

To be clear, I wipe them out easily, but I have to waste time and prestige declaring an offensive war against interlopers who are messing with my tributaries. Other tributaries I can protect if I so choose via the guarantee in their contract, but my herders are unprotectable.

4) Yanking pasture land from my herders damages control (or they just have bad control in general). This mediocre control results in poorer fertility the moment I grab their land. Am I missing something? Should I only be yanking their land when control is 100, or should I just be rotating my lands more frequently and accepting that maybe control lower than 100 is fine as long as I have enough land to rotate in and out every other year?

5) Are herders worth messing with once you have a ton of yurt upgrades (fertility and herd growth) in place? I seem to still get a ton of herd from my fertile counties that I directly own versus vassals and tributaries. But I also noticed that I run down fertility fairly quickly once I have a herd of a certain size. Coupled with bad seasons, it seems like I have to swap out herders frequently. Or am I reading the tooltips incorrectly and my personal herd size doesn't impact fertility at all? It's just running down on its own regardless of 5 or 50,000 animals?
 
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the ai seems to be way too willing to move into a county with 10 fertility, i’ve had times where a county i just released as a herder became annexed immediately by a neighbour despite being drained of all fertility
 
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the ai seems to be way too willing to move into a county with 10 fertility, i’ve had times where a county i just released as a herder became annexed immediately by a neighbour despite being drained of all fertility
I would assume that the limited migration range and formerly landless nomadic camps are to blame. Some bloke lost a war, couldn't find any county to settle and then understandably pounces the first chance he gets.
 
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I would assume that the limited migration range and formerly landless nomadic camps are to blame. Some bloke lost a war, couldn't find any county to settle and then understandably pounces the first chance he gets.
not even migration, you can demand land from a herder and the AI loves doing that
 
the ai seems to be way too willing to move into a county with 10 fertility, i’ve had times where a county i just released as a herder became annexed immediately by a neighbour despite being drained of all fertility
imo this seems very much to be working as intended. It should encourage you to actually migrate to greener pastures yourself instead of making this strange herder switcheroo…
 
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can ai take land from herder vassal

that would be annoying
I know it can do it with herder tributaries, which I fully support. The game is in desperate need of challenge and every small thing that leads to an increase in challenge I support. Having a passive herder suddenly be replaced by a disobedient count is fun because now you have to interact whith him (bribe him, influence him, seize his lands, whatever)!
 
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I know it can do it with herder tributaries, which I fully support. The game is in desperate need of challenge and every small thing that leads to an increase in challenge I support. Having a passive herder suddenly be replaced by a disobedient count is fun because now you have to interact whith him (bribe him, influence him, seize his lands, whatever)!

but would it be more fun than smacking down 500 norse raider show up at the coast
 
but would it be more fun than smacking down 500 norse raider show up at the coast
Yes, because you also could just migrate away. Or beat them. Or just dont care and let them break free. Or maybe they wont even break free and at that point they might as well have been herder all along. There're way more options and none of them take away a thousand gold at once (the option where you pay them off is bugged im pretty sure and takes gold away twice)