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Pleiades

Second Lieutenant
Jan 28, 2009
111
0
My apology if some of those issues are already reported in other threads.

-Tool tip for Money on main interface upper bar, in one part of tool tip there is UNKNOWN STRING WANTED (USW). In economy screen also tooltip for Money report USW.

-Consumer goods tips, daily dissent progress it gives "+" values instead of "-".

-As US, player can first select Light Tanks 1936 for researching, then there is event for blockading this technology although it is already too late, cause player already selected that technology.

-Tool tip mistake in Historical and Maximum lend-lease (LL). For example relations with SU after LL should be +30, not -30. It works OK in practice, just mistake in information when player need to choose event.

-Japan took Australia, then I took Australia from Japan, then liberated Australia and now Australia does not research anything for years.

-Super Heavy tank brigade is not worth of bonuses it gives to units. It goes in researching after Heavy Armor brigade with same or worse numbers (in speed for example) and SH Armor is even more expensive for production than H Armor.

-Always CTD when targeting any enemy minister with Assassination spying mission. Not that it is much important for this mod really.

-There are no Vichy France event decision for Operation Torch in North Africa and possible giving territory to US in North Africa. When UK lands into southern Italy, US is not prepared with any info to join to British, or at least to help with aviation. There are no Vichy reaction when US are in north or west France over D-Day. There is no help from UK in US player D-Day...

-Klaipedia (Memel) is not given to Germany after event which state that Ger got Memel before WW2.

-After Jap invaded Australia, he stopped with island hopping. He was so happy with Australia, celebrating victory for about half of year, attacking some island here and there just so we may notice that Jap is still in game and after all I had enough time to prepare for counter-offensive in Australia over New Zealand , instead to fear for my Pearl Harbor and California inhabitants.

-Heavy Armor '43 has almost complete identical statistics as SP Art '43 (although it is slower). IMO H Armor should have higher HARD statistics than SP Art and lower SOFT statistics than SP Art, so we have practical difference in what we are researching.

-After Japan surrender event, he became US puppet and continued with war against China. I suggest immediate annexation of all remaining Jap puppets just before Jap is annexed by US, then event for liberation of Japan as US puppet with new gifted units.

-In one of two US games in Titanium, Ger conquered whole USSR before my D-Day. However, in both games, Ger had completely undefended west France except with garrisons. IIRC I had much more fights in west France in Gold and Platinum.

-Manpower for US is still not good. It is enough for victory but quite unrealistic and artificial for developing of US super-power. So effectively I won my wars in 1947 and beyond instead in 1945, only cause of manpower and buying units from El Salvador and other minor allies in middle and south America so I can help myself, although again it is not realistic. For now I suggest giving manpower as gift in so-called Victory Program events: in '42 I suggest +100 manpower as gift, in '43 I suggest +200 manpower as gift, in '44 I suggest +300 manpower as gift, and also where is Victory program for '45 year? There should also be Victory program event same as for '44 in money, standing army and manpower (+300).

-At start of game US has non-aggression pact with Italy. When Jap attack on Dec 7th '41, dissent is reduced by 10, then another day US joining Allies and US is suddenly at war with Italy, which means breaking of non-aggression pact and raising dissent by 5. So I artificially break non-aggression pact before Pearl Harbor logically. :)