This is a catch-all thread for a few odd things that will crop up periodically in your games and are either not bugs, or are unfixable bugs (due to the nature of the game/event engine).
There are likely more of these that need to be added so if you have suggesstions/comments please post here and I'll add them to this list (if appropriate) and then delete your post to keep the thread "clean".
Thanks.
- Multiple Wives/Husbands: This happens when several offers of marriage are made to or by the same character and they are evaluated on the same day by the AI. This can lead to more than one offer being accepted and a character being guilty of "bigamy". This is an unfortunate (but fairly rare) side-effect of the event engine and cannot be fixed. More info here
- Multiple Educations: Similar to the spouse thing above, this can happen in the extremely rare occasion when more than one of the "finish education" events happens to trigger for a character on the same day. This can result in the character having two educations and is a (very rare) by-product of the event engine -- and thus also something that can't be fixed.
- Inheritance/Grant Land Problems: If you gain a province via conquest or inheritance and immediately pause the game (on the smae day) then you will run into a problem if you immidiately grant that land to one of your courtiers or vassals. This is a result of the way the game code handles and processes daily updates of ownership and is easily overcome by unpausing for one day and then granting the land.
- Events firing for Dead People: There are a few complex event sets that have been introduced during the public beta (thus you won't see this in 1.04a but you will in the beta and in 1.05 when it is released) which currently necessitate triggering an event for a character's mother or father in order to "switch the context" of the next target event. This can (and will) result in a dead parent having an event triggered for them even though they are already dead! There is currently no way to make this event trigger switch to a sibbling so this is both expected and accepted.
- Events that Kill People: There are a few events where the text suggests that somneone is retreating to a monastery or retiring from court life, but the event effect is to kill them. This is intentional since "death" is the only way to prevent them from returning and also frees up resources to avoid slowing the game down by tracking otherwise defunct characters.
- Events triggering for me that shouldn't be: In particular, events that say that they're for the AI or that don't seem to realise "who" I am. This is as a result of a problem relating to the player adding a new title to his/her primary character that is higher than any other title the character had previously held (i.e. when you turn yourself from a count into a duke, of from a duke into a king). This is another "won't fix" bug that would require too much coding to correct automatically and has a really simple work-around. All you need to do is save your game, exit back to the main menu (you don't ahve to exist to desktop) and then re-load your save game.
- The "shouldn't I have a different primary title now?" bug: This isn't a bug, actually. If you add a new title of the same level as your current highest title, you will still continue to use your previous title. This is because of the way that the data is handled and stored in the game, and also because people would complain if the game suddenly arbitrarily changed your title to what it "thinks" is the most important one. If it's annoying you, save and then exit the game, then oen your save game files and edit the order that the titles appear in the list, then save and reload.
There are likely more of these that need to be added so if you have suggesstions/comments please post here and I'll add them to this list (if appropriate) and then delete your post to keep the thread "clean".
Thanks.
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