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unmerged(6777)

Field Marshal
Dec 10, 2001
12.470
5
This is a catch-all thread for a few odd things that will crop up periodically in your games and are either not bugs, or are unfixable bugs (due to the nature of the game/event engine).

  • Multiple Wives/Husbands: This happens when several offers of marriage are made to or by the same character and they are evaluated on the same day by the AI. This can lead to more than one offer being accepted and a character being guilty of "bigamy". This is an unfortunate (but fairly rare) side-effect of the event engine and cannot be fixed. More info here

  • Multiple Educations: Similar to the spouse thing above, this can happen in the extremely rare occasion when more than one of the "finish education" events happens to trigger for a character on the same day. This can result in the character having two educations and is a (very rare) by-product of the event engine -- and thus also something that can't be fixed.

  • Inheritance/Grant Land Problems: If you gain a province via conquest or inheritance and immediately pause the game (on the smae day) then you will run into a problem if you immidiately grant that land to one of your courtiers or vassals. This is a result of the way the game code handles and processes daily updates of ownership and is easily overcome by unpausing for one day and then granting the land.

  • Events firing for Dead People: There are a few complex event sets that have been introduced during the public beta (thus you won't see this in 1.04a but you will in the beta and in 1.05 when it is released) which currently necessitate triggering an event for a character's mother or father in order to "switch the context" of the next target event. This can (and will) result in a dead parent having an event triggered for them even though they are already dead! There is currently no way to make this event trigger switch to a sibbling so this is both expected and accepted.

  • Events that Kill People: There are a few events where the text suggests that somneone is retreating to a monastery or retiring from court life, but the event effect is to kill them. This is intentional since "death" is the only way to prevent them from returning and also frees up resources to avoid slowing the game down by tracking otherwise defunct characters.

  • Events triggering for me that shouldn't be: In particular, events that say that they're for the AI or that don't seem to realise "who" I am. This is as a result of a problem relating to the player adding a new title to his/her primary character that is higher than any other title the character had previously held (i.e. when you turn yourself from a count into a duke, of from a duke into a king). This is another "won't fix" bug that would require too much coding to correct automatically and has a really simple work-around. All you need to do is save your game, exit back to the main menu (you don't ahve to exist to desktop) and then re-load your save game.

  • The "shouldn't I have a different primary title now?" bug: This isn't a bug, actually. If you add a new title of the same level as your current highest title, you will still continue to use your previous title. This is because of the way that the data is handled and stored in the game, and also because people would complain if the game suddenly arbitrarily changed your title to what it "thinks" is the most important one. If it's annoying you, save and then exit the game, then oen your save game files and edit the order that the titles appear in the list, then save and reload.

There are likely more of these that need to be added so if you have suggesstions/comments please post here and I'll add them to this list (if appropriate) and then delete your post to keep the thread "clean".

Thanks.
 
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An oddity which caught me (much to the disgust of older forumistas ;) ) was the "never being able to go into negative gold" effect when changing primary title. You need to save and reload every time you change title it seems.

Maybe this is worth a mention if this a WAD/can't fix/won't fix issue?

Cheers Mr T

Zeb
 
With the last comment about changing the order of your titles, is there an issue with your vassals remianing loyal to the old primary title instead of your new one? Or is that not a problem unless you give away one of your top tier titles?
 
Zebedee, if you would read FAQ about gameplay oddities, which has been there for long time already, you would know that if you change primary title, you are considered AI for all purposes until you save and reload. Not being able to go on negative gold is one of the purposes.
 
Byakhiam said:
Zebedee, if you would read FAQ about gameplay oddities, which has been there for long time already, you would know that if you change primary title, you are considered AI for all purposes until you save and reload. Not being able to go on negative gold is one of the purposes.

Indeed. So it may be worth mentioning it here :)
 
{sigh}
The rebels won't rebel and become independent thingy, and how EU2 and CK differ on this matter
 
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I know, you know, but aagghhh!

With respect to:
"Inheritance/Grant Land Problems: If you gain a province via conquest or inheritance and immediately pause the game (on the smae day) then you will run into a problem if you immidiately grant that land to one of your courtiers or vassals. This is a result of the way the game code handles and processes daily updates of ownership and is easily overcome by unpausing for one day and then granting the land."

</rant>
Could the wording be changed to "would be easily overcome if courtiers didn't become counts, spontaneously or by player action, on the day the province is liberated." Losing Marshals & their families all over the place is annoying, particularly when the next wannabe future count chimes in for financing, but in a WAD sort of way. Combining that with losing all claim to a province after paying BB and troop costs and, in one case, a son I was considering might make a better heir makes this an infuriating worse-then-crash bug that happens almost every war!
<\rant>

I guess if I always use the capital regiment whenever I use demense troops that would solve it at the cost of shipping them a few hundred miles. Using vassal troops might work. I suppose I could muster my demense and use the closest annoymous commander(s). I'm writing this mostly for anger management but useful suggestions would be welcome.
 
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