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Way too expensive. Machine parts is what i produce first anyway (second passenger rocket). so obviously going for wind after a brief solar period. Machine parts are basicly dirt cheap. Stirlings are imho a mid-endgame project. Early on i focus on immediate rewards no matter the longterm costs.

If I get a cold wave I just build additional wind turbines but normally my batteries can buffer that anyway.
 
A single stirling generates 20 energy, so you need 3-4 wind to get the same, so you compare 6 polymer and 3 electronics (and 1 polymer per maintenance) to 12-16 concrete and 3-4 machine parts (and 1,5-2 machine parts per maintenance), polymer is easy after you have dome, and you need that machine parts for everything else.
 
Well I will build sterlings but early on certainly not. money is way too scarce for this. However I found out you can build them in domes, that changes a lot. maybe I will give them a try once I hit midgame. My upgraded wind turbines produce about 13 power, so the half machine part doesnt really matter.

A small dome full of sterlings would certainly solve a lot of issues...
 
A single stirling generates 20 energy, so you need 3-4 wind to get the same, so you compare 6 polymer and 3 electronics (and 1 polymer per maintenance) to 12-16 concrete and 3-4 machine parts (and 1,5-2 machine parts per maintenance), polymer is easy after you have dome, and you need that machine parts for everything else.

closed it generates only 10 energy but cost 0 maintance :).

but lets break this even more :).

1 Wind turbine will consume 1 machine part every 10 sols (0,5 every 150h more or less) = 1,8M /day of upkeep.
2 Solar panels + 1 batery cost = 1M from the metal + 2,8M from the battery to a total of 3,8M/day.
While a sterling cost 0 to produce 10 energy. or 2,8M/day to produce 20 energy.




Way too expensive. Machine parts is what i produce first anyway (second passenger rocket). so obviously going for wind after a brief solar period. Machine parts are basicly dirt cheap. Stirlings are imho a mid-endgame project. Early on i focus on immediate rewards no matter the longterm costs.

on my first games i did used what you are doing. Factorys first, but its way more expensive. its cheaper to just buy the machine parts until you have colonists to keep the factory working at least 2 full shifts.

let me break down to you why its best to not bring a prefab of machine parts.

Each building require maintance every 5 sols. (More or less).

Machine factory cost to keep.
30 energy (That demands +6 wind turbines on top of what you need to keep the dome).
You can also go for 9 solar panels +1 batery.

2 eletronics every 5 sols. (That alone is almost a cost of 10M/day).
5 workers (first 10 days you have only 12 max. And rare minerals is priority).

Also the factory itself cost 400M.

5 machine parts cost only 90M. By the price of the factory alone (400M) i can buy 20 machine parts. Something your half dead factory will need around 10 days to achieve.

Instead of that i keep those 5 workers on the rare mineral factory producing me 2 to 6 rare minerals/day. That equals to 48-144M/day!
Enough to buy the machine parts and anything else i need or want.


Specially if you manage to research the 1500M research with a anomaly. You will arrive with more than 2000 Millions to spent with a rocket that can´t even bring colonists yet as you are likely still waiting the first 10 sols after the arrival to end.
 
I still doubt this is the same when your on 535% difficulty up on the moutain with 100% more wind production. on the ground though you might be right in that exporting early instead of manufacturing might be more benificial.
 
I still doubt this is the same when your on 535% difficulty up on the moutain with 100% more wind production. on the ground though you might be right in that exporting early instead of manufacturing might be more benificial.

if you add 100% bonus i agree wind is cheaper to build as you can use the 400M from the stirling to import quite a sum of machine parts.

I would say around 50-60% wind becomes better.

but my map only gives 9%. so not only i need 2 times more turbines but i also pay 2 times more.
 
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Started a new game as a russian oligarch and since i do have enough money i can start with about 4 stirlings in the first rockets. 3 are outside now last one open in a dome. so it is a valid strategy as long as you put them in your domes.

I have them all quite close together and will later put a triboelectric there to keep them clean.
 
I'm not sure how the difficulty gets calculated but it seems a little wonky.

Church starts with zero research and is considered easier than Paradox who gets 100 research and more breakthrough techs which can be stupidly good. The early game is the most important and zero research is a killer. Plus Paradox gets an additional 20% from selling rare metal. Factor in that no tech probably means your food will be from hydroponics which have a -50% malus for the Church and that seems a lot tougher than having to spend an extra 40 fuel per rocket.

High mountain starts get extra difficulty but get a massive +100% boost to wind which is arguably the best power.

My start at 33N 118E is only 310% with a Russian Ecologist but has four bars of dust storms, and cold waves with a three bar meteor. My landing spot was permafrost (pro tip - don't land on permafrost) so I had to blind choose a spot and then wait to scan it to see what I got.
 
i also think church of the new ark is harder.

0 Research early game is much much harder because you depend 100% on the explorer (While for paradox the explorer is optinal if you're not going for score) to give you something. This also means you need to open techs with anomalys first to make sure you use your 3-6k research from anomalys really matter.

And you will need 2 hydroponic farms on the first dome for every 15-18 colonists. Out of question to build 2 apartaments.


Of course if you survive church can become OP as hell because religious trait is one of the best out there as it gives increased production AND immunity to suicide.

Does each sponsor have a quest? If yes it could be that.