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sobrano

First Lieutenant
May 16, 2006
212
24
i am doing a mod to allow soviet nuclear bombing, i unlocked tech of atomic reserch, tech of strategic bombers and strategic air doctrines, i activated building of a reactor in Moscow, but the soviet AI seem dont want build strategic bombers.

follow my modded code about strategic bombers costruction, there was 0 and i changed it with a 3 (usa have 5 as default and work very well), why soviet dont build strategic bombers? where i am missing?

ty all

military = {
relative_build_scheme = no
max_batch_peace = 680
max_batch_war = 320
max_batch_home_front = 180
extra_convoys_war = 0.000
extra_convoys_peace = 0.000


#### Divisions etc... Sov build land setting
infantry = 63
cavalry = 0
motorized = 6
mechanized = 0
light_armor = 0
armor = 10
paratrooper = 0
marine = 0
bergsjaeger = 0
garrison = 0
hq = 3
militia = 0
# 82 %
interceptor = 4 ------->(I CHANGED 5 with 4)
multi_role = 4 ------->(I CHANGED 5 with 4)
cas = 4 ------->(I CHANGED 5 with 4)
strategic_bomber = 3 ------->(I CHANGED 0 with 3 here but it seem dont work)
tactical_bomber = 3
naval_bomber = 0
transport_plane = 0
flying_bomb = 0
flying_rocket = 0
# 18 %
battleship = 0
carrier = 0
escort_carrier = 0
destroyer = 0
light_cruiser = 0
heavy_cruiser = 0
battlecruiser = 0
submarine = 0
nuclear_submarine = 0
transports = 0
# 0 %
 
SOV AI is chocka full of switches because it has to be responsive to a long front and such.

i see, now i modded much more files
i changed the line :"strategic_bomber = 3"
in any soviet file in the "switch" directory...
i changed strategic mission desiderabily parameter in the soviet files (that was 0.000 before)
i did about the same thing for germany too

now i am testing if my mod work...