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DominusNovus

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Oct 2, 2007
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So, the devs decided to keep it a secret what new features the sponsors have (aside from Blue Sun, Brazil, and Japan). This info isn’t in the release notes, either.

Would anyone who has the DLC be so kind as to share this info with the rest of us? I personally would like to have all the information before I make a purchase decision.
 
Went through the video for everyone else, left out Blue Sun, Brazil, and Japan since H’mont deigned to tell us those already (and I’m on a phone).

International:
Zeus Rocket - just a rename of the already larger rocket they had
Advanced Stirling Generator - more power and protects from cold waves

USA:
Zeus Rocket - see above
Advanced Probe - scans 5 sectors
Megamall - satisfies most interests

China:
RC Generator - rover with solar panel
Tai Chi Garden - provides health and fit trait

India:
RC Constructor - Rover that can construct buildings
Metals Refinery - Turns waste rock into metal

Europe:
RC Seeker - rover with sensor tower
Low G Lab - outdome reaearch building, provides physics and biotech bonus

SpaceY:
Dragon Rocket - smaller but faster
Solar Array - low maintenance solar power, vulnerable to dust storms

Church:
Ark Pod - supply pod that carries passengers
Temple Spire - spire that satisfied spcial interests and restores sanity

Russia:
RC Driller - rover that extracts inefficiently
Concrete Plant - doesn’t need concrete deposit, uses fuel

Paradox:
Jumper Shuttle - fast shuttle
Game Developer - produces games for funding
 
Yes, a list would be more useful. I just did not have the opportunity to sit down and make one. Thanks for doing that, well done.
 
I'm going to one up you Dominus. Also new commander on the Japan picture.

IMM
20181115184331_1.jpg
USA
20181115184411_1.jpg
Blue Sun
20181115184506_1.jpg
India
20181115184251_1.jpg
China
20181115184657_1.jpg
Europe
20181115184735_1.jpg
SpaceY
20181115184909_1.jpg
Brazil
20181115185013_1.jpg
Church
20181115185145_1.jpg
Russia
20181115185336_1.jpg
Paradox
20181115185449_1.jpg
Japan
20181115185627_1.jpg
 
Some additional details on the Mega Mall since I've gotten a chance to use it.

It fulfills every interest except medical checks, and only consumes food when people visit.. This makes it very handy in the early game since you can fulfill things like gaming or gambling without spending large amounts of electronics, or luxary without a constant supply of polymers.

I imagine it will become less important in the mid-late game where you have more people and more space to work with, but not a bad starter building.

...There is something that feels wrong about going to Mars and one of the first things you see is a gigantic monument to consumerism, but such is life on the Red Planet I supoose. And I suppose there is logic in having a single compactified facility for taking care of all colonist's personal needs, which is what the Mega Mall effectively is.
 
Some additional details on the Mega Mall since I've gotten a chance to use it.

It fulfills every interest except medical checks, and only consumes food when people visit.. This makes it very handy in the early game since you can fulfill things like gaming or gambling without spending large amounts of electronics, or luxary without a constant supply of polymers.

I imagine it will become less important in the mid-late game where you have more people and more space to work with, but not a bad starter building.

...There is something that feels wrong about going to Mars and one of the first things you see is a gigantic monument to consumerism, but such is life on the Red Planet I supoose. And I suppose there is logic in having a single compactified facility for taking care of all colonist's personal needs, which is what the Mega Mall effectively is.

Given all the communist winks and nods in the game, I think we can endure one monument to capitalism. :)