Hi, Im looking for specifics about Dynamic Reputations. Specifically, I want to know how to make prisoners lose "Volatile" reputation.
The dynamic-reputation.txt file contains start, change and max % for each of the 3 levels of Dynamic Reputations. But I'm looking for the vectors/causes of change.
Edit: Getting some views but no responses, which I'm taking to mean people don't have more info on Dynamic Reputations. This is very disappointing. This game is not supposed to be a black box mystery, its supposed to be a management and sim game. The challenge and fun is not supposed to be in discovering the mechanics, but in dealing with the mechanics in our own ways.
The dynamic-reputation.txt file contains start, change and max % for each of the 3 levels of Dynamic Reputations. But I'm looking for the vectors/causes of change.
Edit: Getting some views but no responses, which I'm taking to mean people don't have more info on Dynamic Reputations. This is very disappointing. This game is not supposed to be a black box mystery, its supposed to be a management and sim game. The challenge and fun is not supposed to be in discovering the mechanics, but in dealing with the mechanics in our own ways.
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