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I'm trying to fill in the CK wiki and I was wondering but....


what things speedup religious conversions?

Also, what things can you do to try and eliminate the heretic trait from provinces?

If you are a Duke or King, I have found the quickest way is to create a bishopric out of the province and let the a bishop deal with it as they will focus on religious matters.

Otherwise, the other two ways if you don't want to give away a province to a Bishop is to give the clergy all the power in the province and then crush the revolt that will eventually follow.

But sometimes that takes a while and I feel letting a Bishop deal with it easier.

I mean you can always take the province back afterward through revoke.
 
A lot of different things contribute to it. Assuming I'm reading the file right (provincial_conversion_events), it looks like:

On the province level, the biggest factors that will lead to conversion are if
the province is heretical, pagan, the capital, or of the same culture (as the ruler, I assume).

For building improvements, things like travel-type connections will speed it up. Roads, harbors, shipyards, etc. Also, obvious religious buildings will speed it up. The various churches, templar house, monastary, school, and grand palace all speed it up. The bad buildings (thieves guild, etc) and the university slow it down.

Some techs in the province speed it up -- inquisition, extravagant decoration, bible translations specifically. Critical thinking and vernacular literature slow it down.

The power of the population groups affect it. A bonus kicks in if the clergy have power at 35%, with the biggest bonus at 55%. A penalty takes effect if they are at 25% or below. A penalty also takes effect if the peasants have 55+% power or if the burghers have 45+% power.

The ruler you have or put in charge of the province also affects it a good deal. All the pious type traits speed it up (merciful, just, chaste, etc), though especially being zealous or a crusader. Being from one of the religious backgrounds speed it up (detached priest, martial cleric, scholarly theologian, mastermind theologian). Naturally, the sinful traits slow it down, though especially being excommunicated and sceptical. It also looks as if having a good stewardship score will speed it up.

Realm stability affects conversion as well. Positive stability helps, zero or negative stability hurts.

Finally, it also looks like the knight orders (teutons, templars, or hospitalers) also get a bonus to convert in their lands.
 
I'm trying to fill in the CK wiki and I was wondering but....


what things speedup religious conversions?

Also, what things can you do to try and eliminate the heretic trait from provinces?

Easiest way I have found to convert, is to do it by the sword (event). Make sure your nobles revolt (less than 5% power) and then crush them. This event gives 75% chance of conversion. But also most likely leaves your province with both 'Revolt' and 'Looted' traits.

This can also be done with the other classes, but the chances of conversion are lower.

As for the 'Heretic' trait, I think a 'Zealous' diocese bishop can take care of that. Not sure though.
 
Easiest way I have found to convert, is to do it by the sword (event). Make sure your nobles revolt (less than 5% power) and then crush them. This event gives 75% chance of conversion. But also most likely leaves your province with both 'Revolt' and 'Looted' traits.

This can also be done with the other classes, but the chances of conversion are lower.

As for the 'Heretic' trait, I think a 'Zealous' diocese bishop can take care of that. Not sure though.

Isn't it other way around? Certain social class will start a revolt more likely the more power they have, not less (if we talk about the "Religious tensions are rising in your realm"-type events). To "provoke" nobles to revolt, you should give them power at least 65% (this doubles your chances to trigger the event IIRC). Loyalty is the value, that you have to minimize, in order to make them revolt.
 
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Isn't it other way around? Certain social class will start a revolt more likely the more power they have, not less (if we talk about the "Religious tensions are rising in your realm"-type events). To "provoke" nobles to revolt, you should give them power at least 65% (this doubles your chances to trigger the event IIRC). Loyalty is the value, that you have to minimize, if you want to piss some class off and make them revolt.

Maybe so ... I am not at home, so can't check. But I was pretty sure that by giving the nobles no power would eventually piss them off enough to rebel, at which point you could convert them by the sword.

Edit: Check here for a run-down of the event: http://www.europa-universalis.com/forum/showthread.php?p=8965390

Seems that 25% power to nobles is needed for the event to fire. So 65% is not needed, though it might have an impact on the modifiers.
 
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Isn't it other way around? Certain social class will start a revolt more likely the more power they have, not less (if we talk about the "Religious tensions are rising in your realm"-type events). To "provoke" nobles to revolt, you should give them power at least 65% (this doubles your chances to trigger the event IIRC). Loyalty is the value, that you have to minimize, in order to make them revolt.

Seems that 25% power to nobles is needed for the event to fire. So 65% is not needed, though it might have an impact on the modifiers.

Yes, by that 65% I meant that the power of nobles should be set at least on that value (and there's no point to increase it higher - it would be counterproductive even, in fact) in order to maximize the probability of the conversion event. Required is at least 25% of power. Poor wording from my part. :(
 
So, to sum it up, what are the best amounts of power to give to peasants, nobles, burghers and clergy if you want to obtain the quickest religious conversion possible?

For peaceful conversion, between 33% and 55% clergy power ...and as many religious buildings as possible. A good diocese bishop also helps.

For converting by the sword: Noble power above 25% for the noble rebellion to fire. The more power you give them (up to around 60%) the higher the chance of it firing. Keep every other class above 5-10% power though, as you do not want them to rebel, as the event won't fire if there is already a rebellion going on.
 
Heh. For some reason I have no trouble being really extremely dickish when it comes to cultural conversions (spam-looting provinces, encouraging revolts, eliminating any power to peasants or clergy) but the idea of peaceful religious conversions seems much more appealing.