• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

revolver275

Sergeant
45 Badges
Aug 2, 2016
82
49
  • BATTLETECH: Flashpoint
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Mass Transit
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Distant Stars
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Megacorp
  • Prison Architect
  • Stellaris: Ancient Relics
  • BATTLETECH: Season pass
  • Stellaris: Lithoids
  • BATTLETECH: Heavy Metal
  • Stellaris: Federations
  • Stellaris: Necroids
  • Stellaris: Nemesis
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • War of the Roses
  • Cities: Skylines - Snowfall
  • Knights of Pen and Paper 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Mount & Blade: With Fire and Sword
  • Magicka: Wizard Wars Founder Wizard
  • Sword of the Stars
  • Crusader Kings II
  • Ship Simulator Extremes
  • Magicka
  • Leviathan: Warships
  • Knights of Pen and Paper +1 Edition
  • Impire
  • Sword of the Stars II
  • Starvoid
  • Stellaris: Synthetic Dawn
  • Stellaris
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities in Motion 2
Description
Fleets donm't take travel time into account with Hyper Relays

Game Version
3.4

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?

No

Please explain your issue is in as much detail as possible.
I had a fleet 1 system away from a system getting attacked. I parked the fleet on the jump point to that system, then ordered to move them to the system over. What do they do they move to the Hyper Relay.... days later the system is lost and the fleet still moves to the Hyper Relay......

Steps to reproduce the issue.
Get 2 systems with hyper relays next to each other then get one of the 2 systems attacked and see that the path the response fleet takes is inefficient.

Upload Attachment
File(s) attached
 

Attachments

  • 1.png
    1.png
    790,1 KB · Views: 0
  • unknown.png
    unknown.png
    179,3 KB · Views: 0
  • ironman.sav
    12,6 MB · Views: 0
Last edited:
  • 2Like
  • 1
Reactions:
Yeh, this is my issue as well. The game completely stonewalls any attempt at Hyperlane travel when there is a hyper Relay in adjacent origin and destination systems respectively.
 
can you just order them to jump manually in the path you want using the little triangle jump point instead of letting the fleet choose relay vs point?

but yeah if pathed from galaxy map, and they choose this, it seems like a bug
 
can you just order them to jump manually in the path you want using the little triangle jump point instead of letting the fleet choose relay vs point?

but yeah if pathed from galaxy map, and they choose this, it seems like a bug

I tried the triangle, the ships still go for the relay.
 
  • 1Like
Reactions:
can you just order them to jump manually in the path you want using the little triangle jump point instead of letting the fleet choose relay vs point?

but yeah if pathed from galaxy map, and they choose this, it seems like a bug
Yea can't force them through the hyperlane in anyway they will take the relay... Wich is now a huge problem with a strong unbidden fleet on the otherside near the relay and i want to engage in range or i die instantly and well I CAN'T. Think this update has been the most annoying pain to deal with of any update..
 
  • 2Like
Reactions: