Description
Pop Migration and Growth Workaround Issues Dick v3.0.2 (91c1)
Game Version
Dick v3.0.2 (91c1)
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
There is an unintended consequence of the new pop growth and migration system. Through the cunning use of auto-migration, habitats and colony ships, it is possible (albeit tedious) to grow far more pops than the system intends (or than was probably even possible pre version 3)
Steps to reproduce the issue.
Colonize Planet/Habitat and gain 2 pops (with tradition)
Immediately make new pops unemployed (bonus if unemployed are on utopian abundance)
Wait until they abandon colony for free (15% chance per month if democracy)
Have a colony ship parked over the planet while you wait
Re-colonize the now abandoned planet/habitat and obtain 2 pops much faster (2 pop every 2-3 years, possibly faster with the right micro) than 1 pop (1 pop every 100+ months) would grow in the mid-/late-game, at a fraction of the cost of upkeep in the same time period
Do this with 20+ habitats and basically get an average of 2-4 pops per month instead of maybe 1 every 5 months (a 10x increase in the number of pops!)
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Pop Migration and Growth Workaround Issues Dick v3.0.2 (91c1)
Game Version
Dick v3.0.2 (91c1)
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Nemesis
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
There is an unintended consequence of the new pop growth and migration system. Through the cunning use of auto-migration, habitats and colony ships, it is possible (albeit tedious) to grow far more pops than the system intends (or than was probably even possible pre version 3)
Steps to reproduce the issue.
Colonize Planet/Habitat and gain 2 pops (with tradition)
Immediately make new pops unemployed (bonus if unemployed are on utopian abundance)
Wait until they abandon colony for free (15% chance per month if democracy)
Have a colony ship parked over the planet while you wait
Re-colonize the now abandoned planet/habitat and obtain 2 pops much faster (2 pop every 2-3 years, possibly faster with the right micro) than 1 pop (1 pop every 100+ months) would grow in the mid-/late-game, at a fraction of the cost of upkeep in the same time period
Do this with 20+ habitats and basically get an average of 2-4 pops per month instead of maybe 1 every 5 months (a 10x increase in the number of pops!)
Upload Attachment
File(s) attached