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ailcs

Recruit
Jul 16, 2025
2
0
Description
Regarding the issue of asynchronous online connections among stars。Hello, I am a player of Qunxing Games. I was originally playing online games normally, but suddenly I noticed that there has been a continuous phenomenon of asynchronous play. Shipdesipn and random count are common issues. Especially random count, this issue occurs very frequently. And this issue emerged after the 4.0 update. I haven't seen it in my three years of gameplay before, and I feel like there are bugs in these updates. I searched for a solution on the forum, and it said it was caused by poor network, but no matter what accelerator or server construction method I used, it was useless. I even self-taught server setup and implemented internal network penetration. But it still has no use. The only useful way is to use a local area network for online connection, but it is difficult to operate because everyone does not live in the same place and it is difficult to have time to gather together. So can you fix this random count using other methods, such as only allowing the host to run the random count, to prevent synchronization issues.I look forward to your reply

Game Version
4.0.21

What version do you use?
Steam

What expansions do you have installed?
I have the Subscription, Plantoids, Humanoids, Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations, Necroids, Nemesis, Aquatics, Overlord, Toxoids, First Contact, Galactic Paragons, Astral Planes, Season 8 Expansion Pass, The Machine Age, Cosmic Storms, Grand Archive

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Hello, I am a player of Qunxing Games. I was originally playing online games normally, but suddenly I noticed that there has been a continuous phenomenon of asynchronous play. Shipdesipn and random count are common issues. Especially random count, this issue occurs very frequently. And this issue emerged after the 4.0 update. I haven't seen it in my three years of gameplay before, and I feel like there are bugs in these updates. I searched for a solution on the forum, and it said it was caused by poor network, but no matter what accelerator or server construction method I used, it was useless. I even self-taught server setup and implemented internal network penetration. But it still has no use. The only useful way is to use a local area network for online connection, but it is difficult to operate because everyone does not live in the same place and it is difficult to have time to gather together. So can you fix this random count using other methods, such as only allowing the host to run the random count, to prevent synchronization issues.I look forward to your reply

Steps to reproduce the issue.
Hello, I am a player of Qunxing Games. I was originally playing online games normally, but suddenly I noticed that there has been a continuous phenomenon of asynchronous play. Shipdesipn and random count are common issues. Especially random count, this issue occurs very frequently. And this issue emerged after the 4.0 update. I haven't seen it in my three years of gameplay before, and I feel like there are bugs in these updates. I searched for a solution on the forum, and it said it was caused by poor network, but no matter what accelerator or server construction method I used, it was useless. I even self-taught server setup and implemented internal network penetration. But it still has no use. The only useful way is to use a local area network for online connection, but it is difficult to operate because everyone does not live in the same place and it is difficult to have time to gather together. So can you fix this random count using other methods, such as only allowing the host to run the random count, to prevent synchronization issues.I look forward to your reply

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