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Ranamar

Sergeant
30 Badges
Dec 15, 2022
83
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Description
The second point defense slot of the battleship carrier section breaks artillery computer range selction.

Game Version
2.8.2 (947b)

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
As tested, I discovered that including point defense on an artillery battleship causes it to charge in to PD firing range from its targets before swinging around to go back out to its desired maximum range. It appears to be specifically point defense which causes this to happen, and I assume it happens with other weapons, as well.

Steps to reproduce the issue.
Create both of the attached ship designs.

Send fleets of each of the attached ship designs (separately, to avoid formation-flying confusion) to attack a stationary target, such as a starbase or enclave.

The fleet of ships with fighters but not point defense will move in to the desired range and stop, while the fleet of ships with point defense but not fighters will charge all the way in before turning around and flying back out to the same range as the other fleet.

The expected behavior is that neither ship class should move closer than Missile range, because that is the median weapon range.

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Edit: updated title with more accurate description
 

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I still wouldn't personally call it a bug, as it was likely an intentional choice on their part and is technically working as it should, whether or not it was a good choice (I agree that it's not a good one and should be changed anyway) Although I will consider the chance that whoever did that change just possibly forgot how median or formation distance worked, but I'll give them the benefit of the doubt there for now, as it's something that's used with most combat computers so I would hope they know how it works (or at the very least know more than me, which should be easy)

Maybe I'm being too picky with the term bug, I don't know.

Well this at least confirms to me that it chooses the median weapon based on the middle slot, and not equipped middle weapon that I initially thought (which still wouldn't have been ideal, but would have been better at least) I will continuously wonder why they did it like that, it's such a weird way of doing things.


it does not even work as intended, since the definition of median does not mean 'the weapon in the middle' in any sense. Median does not simply mean something in the middle, it means the pivot value at the very middle that separates two other group of values as one group higher than the pivot and another lower than the pivot.

You're simply wrong.