Description
The second point defense slot of the battleship carrier section breaks artillery computer range selction.
Game Version
2.8.2 (947b)
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
As tested, I discovered that including point defense on an artillery battleship causes it to charge in to PD firing range from its targets before swinging around to go back out to its desired maximum range. It appears to be specifically point defense which causes this to happen, and I assume it happens with other weapons, as well.
Steps to reproduce the issue.
Create both of the attached ship designs.
Send fleets of each of the attached ship designs (separately, to avoid formation-flying confusion) to attack a stationary target, such as a starbase or enclave.
The fleet of ships with fighters but not point defense will move in to the desired range and stop, while the fleet of ships with point defense but not fighters will charge all the way in before turning around and flying back out to the same range as the other fleet.
The expected behavior is that neither ship class should move closer than Missile range, because that is the median weapon range.
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Edit: updated title with more accurate description
The second point defense slot of the battleship carrier section breaks artillery computer range selction.
Game Version
2.8.2 (947b)
What version do you use?
Steam
What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars, Ancient Relics, Lithoids, Federations
Do you have mods enabled?
No
Please explain your issue is in as much detail as possible.
As tested, I discovered that including point defense on an artillery battleship causes it to charge in to PD firing range from its targets before swinging around to go back out to its desired maximum range. It appears to be specifically point defense which causes this to happen, and I assume it happens with other weapons, as well.
Steps to reproduce the issue.
Create both of the attached ship designs.
Send fleets of each of the attached ship designs (separately, to avoid formation-flying confusion) to attack a stationary target, such as a starbase or enclave.
The fleet of ships with fighters but not point defense will move in to the desired range and stop, while the fleet of ships with point defense but not fighters will charge all the way in before turning around and flying back out to the same range as the other fleet.
The expected behavior is that neither ship class should move closer than Missile range, because that is the median weapon range.
Upload Attachment
File(s) attached
Edit: updated title with more accurate description
Attachments
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