• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

EclipzeJD

Recruit
21 Badges
May 8, 2021
1
2
  • Stellaris: Humanoids Species Pack
  • Stellaris: Necroids
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Cities: Skylines - Parklife
  • Stellaris: Apocalypse
  • Crusader Kings II
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Cities: Skylines - After Dark
  • Cities: Skylines
  • War of the Roses
Description
v3.0.3 (bfcc) Void dweller starting habitats not automatically resettling.

Game Version
v3.0.3 (bfcc)

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
Automatic migration from the level 1 habitats that are spawned with when playing Void Dwellers does not work, unemployed pops build up on these habitats and do not migrate off even when playing as a Democracy with a transit hub in the system. Automatic migration works on the capital habitat with unemployed pops moving off almost instantly, and other pops on new habitats also resettle when unemployed pops appear. Other habitats have available jobs with enough housing and amenities to support migration, and the pops on the habitats meet the requirements for migration.

Steps to reproduce the issue.
Play a Void Dwellers empire and allow unemployed pops on the 2nd and 3rd habitats when playing Democracy, fanatic materialist, and egalitarian (not tested on other empire government types).

Upload Attachment
File(s) attached
 

Attachments

  • Capital Habitat.png
    Capital Habitat.png
    1,7 MB · Views: 0
  • Original Habitat 1 unemployment.png
    Original Habitat 1 unemployment.png
    1,7 MB · Views: 0
  • Original Habitat 2 Unemployment.png
    Original Habitat 2 Unemployment.png
    1,8 MB · Views: 0
  • 2244.12.09.sav
    1,4 MB · Views: 0
  • 1
  • 1Like
Reactions:
Can confirm this is easy to reproduce as I am experiencing it as well. Seems to only affect the first two starting habitats (mining/generator) and not the capital itself. Same civics as above Demo/FanM/Ega.
 

Attachments

  • 1620497524759.png
    1620497524759.png
    4,2 MB · Views: 0
Yeah, this has been reported a few times. The issue is, only the capital habitat is assigned a "colonize_date" flag in the gamestate file. So when the system checks for 5 years since colonization before trying to move unemployed pops, it fails on the starting habitats. The game just can't determine if 5 years have passed, when there is no starting date to work from.