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moglus

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Jan 2, 2011
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Description
Stellaris - Voidborne does not give +2 building slots on habitats [3.0.1] [c04b]

Game Version
3.0.1

What version do you use?
Steam

What expansions do you have installed?


Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
The +2 building slots from the Voidborne ascension perk doesn't work. After getting the perk habitats still only have the 4 building slots from the Habitat Central Control

Steps to reproduce the issue.
1. Start as a void dweller empire
2. Get the voidborne ascension perk

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Just looked at 00_ascension_perks.txt and it looks like the max_buildings_add modifier is missing. Right now voidborne only gives the next habitat upgrade tech and the +20 habitat habitability.


Code:
ap_voidborn = {
    potential = {
        host_has_dlc = "Utopia"
        NOT = {
            has_ascension_perk = ap_voidborn
        }
    }

    possible = {
        custom_tooltip = {
            fail_text = "requires_technology_habitat_1"
            has_technology = tech_habitat_1
        }
    }

    on_enabled = {
        if = {
            limit = {
                is_gestalt = no
            }
            custom_tooltip = "ap_voidborn_habitat_effect"
        }
        if = {
            limit = {
                NOT = { has_technology = tech_habitat_2 }
            }
            add_research_option = tech_habitat_2
            custom_tooltip = "add_research_options_voidborn"
        }
        if = {
            limit = {
                has_technology = tech_habitat_2
                NOT = { has_technology = tech_habitat_3 }
            }
            add_research_option = tech_habitat_3
        }
    }

    modifier = {
        pc_habitat_habitability = 0.2
    }

    ai_weight = {
        factor = 10
        modifier = {
            factor = 2
            has_ethic = ethic_pacifist
        }
        modifier = {
            factor = 3
            OR = {
                has_ethic = ethic_fanatic_pacifist
                has_origin = origin_void_dwellers
            }
        }
    }
}
 
I found that if you click on another habitat, then back it gives you the two additional building slots.
Just tried it and that doesn't work for me, and would find it very strange if it does for you since it seems the problem is that there just isn't any "+ building slots" modifier associated with the perk in the ascension perk files. Are you playing with any mods?
 
Actually, you might be right and it is working. it was just confusion caused by the way the habitat capital building's tooltip gets modified after taking the ascension perk. If you haven't looked at it before taking it it just displays a flat +4 without telling you whether that's a base value or base value + modifiers, hence me thinking it wasn't being applied at all. The tooltip could definitely do with being clearer on where those values are coming from