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NMS127

Sergeant
18 Badges
Dec 28, 2018
78
44
  • Stellaris: Apocalypse
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Shadowrun: Hong Kong
  • Shadowrun: Dragonfall
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Surviving Mars: Digital Deluxe Edition
  • Stellaris: Synthetic Dawn
  • Surviving Mars
  • BATTLETECH
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Teleglitch: Die More Edition
  • Magicka
Description
Xenophile fallen empire purges its synths [2.8.1][dfce]

Game Version
Butler v2.8.1 (dfce)

What version do you use?
Steam

What expansions do you have installed?
Synthetic Dawn, Utopia, Leviathans Story Pack, Apocalypse, Megacorp, Distant Stars

Do you have mods enabled?
No

Please explain your issue is in as much detail as possible.
A xenophile fallen empire awakened a few years ago and apparently immediately began purging its synthetic servants. Their ethics probably shouldn't allow this, but even if they do it's very bad strategy.

Steps to reproduce the issue.
Have a xenophile fallen empire awaken?

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Attachments

  • 2021-04-08 12.29.14.png
    2021-04-08 12.29.14.png
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  • 1Haha
Reactions:
Upvote 0
bruh
 
There exists a nice fallen empire fix mod in the workshop, which fixes such stuff.
Okay those living conditions are cursed.
 
Hello!

Thank you for the report!

We are aware of the issue, it has already been added to our bug database.