So here is a strange idea for the game.
South America, Australia and South Africa are infected with a plague of zombies. Their goal is simple, assimilate the world into one glorious undead species to rectify the cancer of the world that is man! Sorry for being dark there.
Here are some possible features for the zombie 'nations':
So we've had aliens, what about a zombie mod?
South America, Australia and South Africa are infected with a plague of zombies. Their goal is simple, assimilate the world into one glorious undead species to rectify the cancer of the world that is man! Sorry for being dark there.
Here are some possible features for the zombie 'nations':
- Starts with maximum manpower pool, 40% manpower penelty (zombies can't reproduce)
- Can only build infantry, and possibly infected for a large manpower cost, Zombie Barges, very slow transports. Easy to kill.
- Technology gets replaced with a sort of 'evolution' tree, zombies will get better, can resist water for marine attacks and dig to get more air defence. Think what you will.
- 'Elite' zombies are like Left 4 Dead Tanks, very high toughness, slow to build. Think of them as armoured units statistic wise.
- Annexing nations adds 10% manpower increase per day, and lowers build time for all units by 15% making them VERY hard to wear down in the long run if left to run free.
- Immune to attrition and weather effects, in-fact, gain bonuses in poor weather.
- Maybe very far down the 'Evolution' line, flying units can come involved, dare I say zombie dragons for CAS like effect?
- Maybe even 'naval zombie' creatures that have to close in very close to even attempt to fight navies, VERY far down the line. Zombie Zerg Fleet's anyone?
So we've had aliens, what about a zombie mod?