• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Status
Not open for further replies.
whats the sigil look like in this one?
House-Bolton-heraldry-no-background.jpg
 
Is the Westeros-only hard to mod? The game often CTD to hell or slow down like a turtle after ~100 years for me :(

You're lucky since it hasn't even been updated so it's rather surprising it lasts to a whole hundred years (most of us get it for a few years; maybe a decade or so).

A few people have tried to come up with a solution and failed; one user is trying right now. You are free to try yourself or maybe team up with him of course, but the main team, it seems, gave up on the idea at least until patch 2.4 fixes up the multiplayer.
 
well, Knuckey started with it, me and vystas picked it up for two versions and then we abandoned it because we didnt play the latest version really.

Anyone is free to try as you said.
 
You're lucky since it hasn't even been updated so it's rather surprising it lasts to a whole hundred years (most of us get it for a few years; maybe a decade or so).

A few people have tried to come up with a solution and failed; one user is trying right now. You are free to try yourself or maybe team up with him of course, but the main team, it seems, gave up on the idea at least until patch 2.4 fixes up the multiplayer.

No, the game crashes if I try to use the mod - the heavy slowdown after 20-30 years and turtle walking after 100(more than one second per day, sometimes) is in the base mod.
 
Using any single sub-mod, or any combination there of, on my games causes one of the pop-ups with the wax seal to suddenly pop as soon as a game is done loading and we get to the map screen. The pop-up just has 'A' on it, the wax seal and no button to exit out or close it out. Any idea what that's about?
 
Last edited:
Using any single sub-mod, or any combination there of, on my games causes one of the pop-ups with the wax seal to suddenly pop as soon as a game is done loading and we get to the map screen. The pop-up just has 'A' on it, the wax seal and no button to exit out or close it out. Any idea what that's about?
Check if the submod is compatible with 0.9.6, these events normally happen when they aren't.
 
Check if the submod is compatible with 0.9.6, these events normally happen when they aren't.

I took them all from the sub-mods under the 0.9.6 heading on the main page. The ones were: Bloodlines V4, Congential Overhaul 0.9.6, Dynastic nicknames for all 2.4, Dynastic Stability, More Decisions v6.1. They're all under the 0.9.6 heading, which is why I'm confused.
 
I took them all from the sub-mods under the 0.9.6 heading on the main page. The ones were: Bloodlines V4, Congential Overhaul 0.9.6, Dynastic nicknames for all 2.4, Dynastic Stability, More Decisions v6.1. They're all under the 0.9.6 heading, which is why I'm confused.
I'm using these exact submods. Strange. Any character you try it does this?
 
Does anyone know if the maker of the Colonize Valyria submod frequents the forums? The restore Valyria decision isn't triggering.
 
Does anyone know if the maker of the Colonize Valyria submod frequents the forums? The restore Valyria decision isn't triggering.

Yes he does, but it'd be best to PM him about the decision.

And of course, all supplementing information's relevant (the versions of the vanilla game, base mod and submod, as well as whether you're using any other submods or not).
 
Not sure about anyone else... but I'm running all of these together. I don't bother with tem's stuff because he doesn't seem to think any of his things are compatible.

Are any of you having issues with these 7 running at the same time? Everything seems OK on my end. Anyone having issues?


  • Bloodlines v4: Introduces a trait-orientated bloodline system into the game for major dynasties. Comes also with a no limit version that allows the trait to be inherited always. — blackninja9939
  • Challenge to Duel: Introduces the ability to challenge other characters to a duel through a personal interaction. — blackninja9939
  • Colonise Valyria: Turns Valyria into ruins so that they could be colonized; Valyrians get to restore the ancient kingdom. — blackninja9939
  • Congenital Overhaul v0.9.6: Hairstyles, clothing and valyrian blades improvement along with a minor trait overhaul; comes also with a version limited to the visual improvements for those who do not want the gameplay changes. — LancelotLoire
  • Dynastic stability: prevents dynasties from dying out so easily. — blackninja9939
  • More Decisions v6.1: Introduces a myriod of new decisions for the player, signficiantly increasing gameplay options. — blackninja9939
  • Valyrian Faith Mod: a submod for the Colonise Valyria mod that fleshes out the Valyrian religion. — acprince
 
Does one of these mods remove the icons which indicate the reason(s) why someone will not move to your court?

Usually if you hover over Invite to Court, it tells you why they will or won't come. I'm no longer getting that.



Anyone else?
 
Which mods are you running, one might be outdated and causing it.
 
Which mods are you running, one might be outdated and causing it.

  • Bloodlines v4: Introduces a trait-orientated bloodline system into the game for major dynasties. Comes also with a no limit version that allows the trait to be inherited always. — blackninja9939
  • Challenge to Duel: Introduces the ability to challenge other characters to a duel through a personal interaction. — blackninja9939
  • Colonise Valyria: Turns Valyria into ruins so that they could be colonized; Valyrians get to restore the ancient kingdom. — blackninja9939
  • Congenital Overhaul v0.9.6: Hairstyles, clothing and valyrian blades improvement along with a minor trait overhaul; comes also with a version limited to the visual improvements for those who do not want the gameplay changes. — LancelotLoire
  • Dynastic stability: prevents dynasties from dying out so easily. — blackninja9939
  • More Decisions v6.1: Introduces a myriod of new decisions for the player, signficiantly increasing gameplay options. — blackninja9939
  • SuperTechmarine's Building Overhaul: A complete overhaul of construction, making it a much more essential part of gameplay (building tree akin to a spiderweb). — SuperTechmarine and Claed
  • Valyrian Faith Mod: a submod for the Colonise Valyria mod that fleshes out the Valyrian religion. — acprince

Latest patch.
 
  • Bloodlines v4: Introduces a trait-orientated bloodline system into the game for major dynasties. Comes also with a no limit version that allows the trait to be inherited always. — blackninja9939
  • Challenge to Duel: Introduces the ability to challenge other characters to a duel through a personal interaction. — blackninja9939
  • Colonise Valyria: Turns Valyria into ruins so that they could be colonized; Valyrians get to restore the ancient kingdom. — blackninja9939
  • Congenital Overhaul v0.9.6: Hairstyles, clothing and valyrian blades improvement along with a minor trait overhaul; comes also with a version limited to the visual improvements for those who do not want the gameplay changes. — LancelotLoire
  • Dynastic stability: prevents dynasties from dying out so easily. — blackninja9939
  • More Decisions v6.1: Introduces a myriod of new decisions for the player, signficiantly increasing gameplay options. — blackninja9939
  • SuperTechmarine's Building Overhaul: A complete overhaul of construction, making it a much more essential part of gameplay (building tree akin to a spiderweb). — SuperTechmarine and Claed
  • Valyrian Faith Mod: a submod for the Colonise Valyria mod that fleshes out the Valyrian religion. — acprince
Latest patch.
None of mine would, maybe valyria faith cause the code is a bit off in places
 
None of mine would, maybe valyria faith cause the code is a bit off in places

Also seeing a minor issue concerning plots. Sending a gift of money to someone likely to join a plot doesn't seem to make them join very often, even if their opinion of you is massively over their opinion of the target.



Edit: Actually seems as though the people you bribe become invisible accomplices. They don't actually join the plot but their plot power is added.
 
Last edited:
Status
Not open for further replies.