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Vapiritapiri

Captain
Aug 4, 2021
497
658
As of now it kinda damages the enemy fleet if you know precisely where it is. But it barely does anything on land like on airfields which'd be logical for a decapitation attack on a country, to make them unable to contest the air.
My thinking is buff the damage it does to airfields, infrastructure or whatever you have chosen as your strategic bombing target to make it worth to use at all. (Althoug that seems to be the case with many other spy missions, relatively useless, cumbersome to use etc)
 
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All spy missions other than collab need a buff.

Not all. I think netwotk building and diplomatic pressure work very good. But some operation and most of the preparation mechanics need it more. Fix some bugs can be also helpfull.


Collab should not even work on majors. Like half of the soviets, USA, UK and French suddenly supporting germans.

I believe majors was save for coups! Efficiency is already reduced by the network cover.
 
Collab should not even work on majors. Like half of the soviets, USA, UK and French suddenly supporting germans.
They should be harder to initiate, like having stability and/or war support below a threshold. 100% stab and war support nation should not have a reduced surrender threshold - I mean that's exactly what high war support prevents.

Also would make the propaganda missions more valuable as well as giving higher importance to other war support reducing measures, like convoy raiding (which seems to not impact the AI at all...)
 
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They should be harder to initiate, like having stability and/or war support below a threshold. 100% stab and war support nation should not have a reduced surrender threshold - I mean that's exactly what high war support prevents.

Also would make the propaganda missions more valuable as well as giving higher importance to other war support reducing measures, like convoy raiding (which seems to not impact the AI at all...)

I know what you mean. I have make a lot of tests to start succesfull civil war and coups in Netherland, Ireland, Galicia, Vietnam and not succefull in Denmark, Israel (was only Palestine) and Catalonia. There was a test of change ideology from Denmark in neutral. But for neutral was no event option to this time. From my position it's all not worth. I also fail to push the fascist ideology in the baltic states. There was a chance to win this race again the baltic communist ideology spirit but they catch and kill my spys too often.

There are few country where you get 100% (Luxemburg) network coverage. Networkstrength from 100 definitly more. 50% from 100% networkcoverage = 50% missionefficience. 50% from 100% networkstrength the same.

At the end, with all the new things, it's easy to counteract for the target country. One idology advisor, party ideology 80% +, officer corps boni, spirits and bonus of some nation focus and spy defense. Expert Ai Mod can be life make difficult here. Paradox Ai not. When has Paradox AI ever drawn an ideological advisor? Shanxi would rather draw a navy or airforce Commander. And Shanxi has no coastline and no airforce.
 
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Collab should not even work on majors. Like half of the soviets, USA, UK and French suddenly supporting germans.
Right now collabs do two things. It's a virtual stability hit (reduces how much you need to conquer to capitulate) and it provides compliance once they are capitulated. Perhaps collabs should instead directly impact stability and war support instead? War support more than stability, like a 5-10% stab and 30% war support at max collaboration.

Not all. I think netwotk building and diplomatic pressure work very good. But some operation and most of the preparation mechanics need it more. Fix some bugs can be also helpfull.
Work well doesn't make a good mechanic. Thank God network building work, or else the whole system wouldn't function. I think the only time I used the diplo pressure mission was in a great war Redux game trying to convince splinter colonial governments to become my puppets.
 
Work well doesn't make a good mechanic. Thank God network building work, or else the whole system wouldn't function. I think the only time I used the diplo pressure mission was in a great war Redux game trying to convince splinter colonial governments to become my puppets.

I use it for push diplomacy: for open market, nap, lend lease and attache. I need a lot of 75 diplomacy to get the next focus and 50% for lend lease.
 
I use it for push diplomacy: for open market, nap, lend lease and attache. I need a lot of 75 diplomacy to get the next focus and 50% for lend lease.
Man, what kind of games are you playing that you are throwing out attaches and NAPs that much? You can often just do improve relations for the same impact, no need for a spy.
 
Man, what kind of games are you playing that you are throwing out attaches and NAPs that much? You can often just do improve relations for the same impact, no need for a spy.

Manchukuo obedience, fascist SAF and spain carlist. ;) Most i have not enough pp to push more as one and hold the relation long enough over 50 - 75.
 
Since Coordinated Strike has been a mess/broken for years maybe they should just replace it with the newer Raids system which seems much simpler and actually works well.

https://forum.paradoxplaza.com/foru...orking-for-port-strike.1613498/#post-29432081

I just did extensive testing with a Japanese Fleet of 6 Carriers and a combined force of 270 Naval Bombers and Dive Bombers. I moved the Fleet to Pearl Harbor and manually moved (have to because the American Fleets are never there and are doing missions all over the place even when at peace) the American Fleet to Pearl Harbor with the command console. I put about 60 ships there. I fully trained my Carriers and Air Wings on the Carriers.

I left my Japanese Carrier Fleet in position for days until the "recently arrived in region" malus was gone. I also reduced the "Lacking range to completely cover area" malus by stacking Extra Fuel Tanks on my aircraft. The Port is literally right next to the Carrier Fleet but the game still thinks the Air Wings need range to cover the entire air zone.

I have every buff possible for Carriers and Coordinated Strike and Naval Strike.

It's clearly broken and has other issues when attempting to do it from a Carrier. This is especially bad considering the Devs advertised Coordinated Strike as a Pearl Harbor mechanic. They specifically said this was a better way to simulate Pearl Harbor than a simple Event system.

When the Devs previewed Coordinated Strike they said it was meant to simulate the Pearl Harbor attack but that has never really worked. And the Coordinated Strike on Strategic Bombing land targets barely does any damage for all the effort you have to put into it.

In real life a surprise attack is/can be extremely devastating.

I believe the Germans should be able to devastate the Soviet Air Force/Airbases in a surprise attack like they did in real life. They destroyed literally thousands of Soviet aircraft and their airbases in the first few days to week of Operation Barbarossa. We should be able to do that. In the first three days of the Operation the Germans may have destroyed 3900+ Soviet aircraft. Most of these were on the ground at their Airbases. So we need to be able to destroy aircraft on the ground at Airbases not just damage Airbases.

Ву the end of the fighting in the frontier area on 12 July, the figures had risen to 6,857 Soviet aircraft destroyed against 550 total losses on the German side."[6]

And the Japanese should be able to devastate the American Pacific Fleet in a surprise attack like they did in real life. Although I will add that the damage done to Pearl Harbor and the Pacific Fleet wasn't as bad as it initially looked like and most of the ships were repaired. The aircraft Carriers weren't there and they only did two waves of attacks instead of three. The Port facilities that the Fleet needed to operate weren't badly damaged.


In real life only 3 of the ships (BB Arizona, BB Oklahoma, BB Utah) at Pearl Harbor were permanently destroyed. The rest were repaired, some very quickly. Pearl Harbor has a shallow port which allowed recovery of the sunk ships. 21 American ships were damaged or lost in the attack, of which all but 3 were repaired and returned to service.

BB Arizona total loss. sunk.
BB Oklahoma total loss. sunk.
BB West Virginia salvaged July 1944.
BB California salvaged Jan 1944. sunk.
BB Nevada salvaged Oct 1942.
BB Pennsylvania damaged slightly.
BB Tennessee salvaged Feb 1942 minor damage.
BB Maryland salvaged Feb 1942.
BB Utah total loss. (target ship)

Cruiser Helena salvaged Jan 1942.
Cruiser Raleigh salvaged Feb 1942.
Cruiser Honolulu light damage.

DD Cassin salvaged Feb 1944
DD Downes salvaged Nov 1943
DD Helm lightly damaged
DD Shaw salvaged June 1942

Oglala minelayer salvaged Feb 1944.
Curtiss seaplane tender salvaged Jan 1942

188 aircraft destroyed
159 aircraft damaged
2,008 sailors killed
109 Marines killed
208 soldiers killed

Intensive salvage operations continued for another year, a total of some 20,000 man-hours under water. Arizona and the target ship Utah were too heavily damaged for salvage and remain where they were sunk. Oklahoma, while successfully raised, was never repaired and capsized while under tow to the mainland in 1947. The Nevada proved particularly difficult to raise and repair.

Japan losses: Twenty nine aircraft were lost total, nine in the first wave (three fighters, one dive bomber, and five torpedo bombers) and 20 in the second (six fighters and fourteen dive bombers) with another 74 damaged by anti-aircraft fire from the ground. Five midget Submarines were lost.

Husband Kimmel US admiral is missing from the game.


 
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