New beta, yay

FtG never stops!
I'm finishing my PV Poland game to catch last bugs and fix them. Instead of doing mega powerplaying and trying to set up merchants in Asia to sky-rocket with income and win the game 200 years before the end I decided to just go forward, since it's more of a bugfix run anyway.
However, this brings quite a few ideas to, if not spice trade up, then at least make it less tedious and most of all prone to massive exploits.
*Auto-trade button like in EU3 (someone suggested that once page or two back) to set priority for certain CoTs. Saves a lot of time.
*Infra and trade efficiency exported to countryfile: every country starts with infra/trade efficiency based on its starting techs/DP, and from then all the bonuses are added, either by techs, DP, or events.
*Re-arranging trade tech improvements (something we can mod easily), probably moving monopolies to level 4 or 5.
*Some sort of trade range would be magnificient. Most likely not based on distance, but maybe on regions? Not most accurate option, but that could prevent map-exchange -> spam Asian CoTs exploit.
This way trade tech would be more about extending range to trade all over the world, not gaining efficiency. Of course if you own province with CoT range would not be used. And adding trade/infra efficiency via event could work nicely with Portugal for example, so they can get hefty trade bonuses until decline in 17th Century.
Of course we can simply do house rules to not exploit Asian trade, but...would be nice to have some more sophisticated trading, right?
Also, I imagine all of it might be impossible to implement, well, that's too bad. Since it's thread of suggestions, we can at least try
