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replace_path is being fixed next patch, they've said. Ofc, that's what they said for 1.06b too, which only fixed it for some people (I being one of the lucky few) :p

I had the mysterious babies show up everywhere in the history files bug. So I went back to using Zarine's blank files solution for history files.
 
I'm 100% behind this!

The ability to mod rebels, and export the merc rampage away to an event file (if possible) from the hardcode. The merc rampage style mechanics could be used for other stuff, I think! (and would give us some useful event options, too.)
 
Yeah I was confused about that one, too. And I thought that you could create barony flags. Though I never tried.

I have test it. I have creat a b_hamburg.tga. But the Bishopric of Hamburg (Capital of Hamburg) still use a random one, when I'm in the city windows.
 
My immediate response was, "Improve moddablilty? WTH?".
Followed by, "Ok, you have some excellent points/ideas there".

Sounds reasonable and helpful.

+1
/Signed
 
Export the % of counties needed to form duchies/kingdoms/empires to defines, or to the specific titles in landed_titles
As I have not read through the nine pages, anyone knows if there was any word from the devs about what could be done and what will not?

I would be particularly interested in the one item quoted above because while I agreed that the CK1 66% requirement was too high, the CK2 50% makes two-provinces duchies far too easy to create for a count at gamestart. I personnally would like to make it 51%.

Also the percentage to usurp titles should be made moddable too, I think (sorry if it is already on the list).
 
holding_type = xxx

does not work in the siege = { scope

i.e.

Code:
siege = {
    is_attacker = yes
    holding_type = castle
}

will not focus events only when you are sieging a castle

So obviously would be good if this worked.
 
holding_type = xxx

does not work in the siege = { scope

i.e.

Code:
siege = {
    is_attacker = yes
    holding_type = castle
}

will not focus events only when you are sieging a castle

So obviously would be good if this worked.
Seems more like a bug than a missing feature.
 
So... Now we have in the landed titles a duchy_revokation=yes for the ERE. I wish me a barony_revokation=yes, county_revokation=yes and a kingdom_revokation=yes for the modders! (KIngdoms would be for a Roman Empire mod as aexamble... I mean... The Provinces of Rome are not really duchies... But the have a Gouverneur)
 
Some late additions:

Allow triggered_modifiers to appear for characters other than rulers. Very useful feature that could benefit from triggered modifiers for councillors, minor title holders, etc.

I would repeat, province decisions. I had to say it again.

Let's see, a space in the character page for friends, lovers, and rivals as in DV.
 
I have test it. I have creat a b_hamburg.tga. But the Bishopric of Hamburg (Capital of Hamburg) still use a random one, when I'm in the city windows.

I also tried in landed_title to add an entry similar to the dynastic CoA one ( coat_of_arms = {
template = 0
layer = {
texture = 5
texture_internal = 24etc...) without success.
 
now we have "dynasty_title_names = yes" for naming countries, the same with culture can be usefull ("culture_title_names") to create some generic cultural based kingdoms or empire : the English Empire, the Occitan Empire etc...