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Hate to sound unthankful, but now that we have Enatic succession laws, I'd really appreciate it if Women could take on multiple husbands and/or concubines.

Currently trying to make a more fantasy mod, and I'd really appreciate it seeing what I have planned for some of the races.

This was actually historic in some cultures, though typically reserved for one woman marrying a set of brothers.

In any case, rather than
female_temple_holders = whatever

I'd like to see something more akin to the freeform defining we can get for military commanders a la the jobs title, for who can hold
- Temples (Perhaps tied to Seer/spiritual requirements?)
- Towns (Steward/Treasurer?)
- Castles (Probably its own define?)

I'd like the option of e.g. only females in a priesthood, for example.
 
It would be nice if religions were fully moddable.
I wanted to make my own pagan religious family for my total conversion mod. Then I realised that some mechanics are directly bound to pagan_group so I ended up using exactly that name + localising it. This works fine as long as I don't want to have more than one group with those mechanics (which I do).
Example: Without pagan_group you can't forbid an unreformed religion to demand conversion. This is directly bound to that group.
 
I'd love to have a variable for titles (landed and titular...titles) with which to indicate the "de-jure" ruling dynasty, in order to check whether the current dynasty is legitimate or usurpers. It'd be quite useful to add "Usurper of" stylings and add or remove certain bonuses (remove the "heir is female" malus for legitimate females, add a "usurper" malus if you've conquered, etc.).

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Also, a console command to destroy empire titles would be neat!
 
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Hate to sound unthankful, but now that we have Enatic succession laws, I'd really appreciate it if Women could take on multiple husbands and/or concubines.

Currently trying to make a more fantasy mod, and I'd really appreciate it seeing what I have planned for some of the races.
Added as "A religion flag to allow women to take multiple husbands, and another for male concubines"

This was actually historic in some cultures, though typically reserved for one woman marrying a set of brothers.

In any case, rather than
female_temple_holders = whatever

I'd like to see something more akin to the freeform defining we can get for military commanders a la the jobs title, for who can hold
- Temples (Perhaps tied to Seer/spiritual requirements?)
- Towns (Steward/Treasurer?)
- Castles (Probably its own define?)

I'd like the option of e.g. only females in a priesthood, for example.
Added as "A religion flag allowing women to hold temples"
Added as "Export "city_holder", "castle_holder", and "temple_holder" to minor_titles or similar, so that modders can decide who can legally hold each type"

It would be nice if religions were fully moddable.
I wanted to make my own pagan religious family for my total conversion mod. Then I realised that some mechanics are directly bound to pagan_group so I ended up using exactly that name + localising it. This works fine as long as I don't want to have more than one group with those mechanics (which I do).
Example: Without pagan_group you can't forbid an unreformed religion to demand conversion. This is directly bound to that group.
Added as "Make more aspects of religion moddable rather than hardcoded to a specific religion. One example is that without pagan_group you can't forbid an unreformed religion to demand conversion as it is hardcoded to the Pagan group"

I'd love to have a variable for titles (landed and titular...titles) with which to indicate the "de-jure" ruling dynasty, in order to check whether the current dynasty is legitimate or usurpers. It'd be quite useful to add "Usurper of" stylings and add or remove certain bonuses (remove the "heir is female" malus for legitimate females, add a "usurper" malus if you've conquered, etc.).
Wouldn't make much sense in Europe, but I suppose it could be great for some mods.
Added as "Allow setting a specific dynasty as the "dejure" holders of a title, and also allow changing this by event/decision/etc. This could be used to indicate that a dynasty is a "usurper" dynasty, and could be used for opinion penalties and such"

Also, a console command to destroy empire titles would be neat!
You can do this by event/decision: e_empire = { destroy_landed_title = THIS }
 
The ability to change the name of a culture via event.
The ability to change the capital of a title via event.
 
What I would like to see for modders is a way to make it harder for independent realms, and of course all non independent counties and duchies aswell, to expand by the means where one is only able to start a waring campaign during spring so battles could be fought during early spring to early autumn. During the late autumn and winter time one should tend to the realm and carry on besieging enemy holdings if necessary. But when a siege is won besieging a new holding would be allowed only during the spring to early autumn. If the AI has started a siege during the early autumn and finished and taken the holding of the Player during the late autumn or winter the Player would only be able to take this holding back in the next coming spring - early autumn.

I of course don't know how much coding that would require.

If I'm not totaly wrong that is the way they usualy fought in medieval times. I guess fighting during the winter was very rare, because of the snow and cold in the north of Europe and rain in the south of Europe which made fighting battles harder. Although the weather is a bit different in the countries of Africa and Middle East I guess they also started their wars during the spring. I at least know from the Bible that the wars are mentioned to start during the spring. I of course know that the things happening in the Bible isn't medieval time but I guess they thought quite the same about starting wars in both biblical times and the medieval times.
 
I would like the following:

Mercenaries: The gender of the randomly generated mercenary captain determined by the gender succession law of the mercenary company.

Opinion Modifiers: the malus for a female ruler/heir makes no sense for realms having either enatic or enatic-cognatic succession. Let the gender malus for ruler/heir be determined by the realm's gender succession law.

Religions: I would more modding options for religions (ie. decadence, investiture, autocephaly, etc.)

Crown Laws: I would a bureaucratic type of government added (to properly represent ERE, a surviving Roman Empire, and China) as either standalone or as an addition to the feudal or republican governments (as a emperor/king you can appointed governors in your core lands and feudal vassals in your peripheral areas.)
 
I would like the following:

Mercenaries: The gender of the randomly generated mercenary captain determined by the gender succession law of the mercenary company.

Opinion Modifiers: the malus for a female ruler/heir makes no sense for realms having either enatic or enatic-cognatic succession. Let the gender malus for ruler/heir be determined by the realm's gender succession law.

Religions: I would more modding options for religions (ie. decadence, investiture, autocephaly, etc.)

Crown Laws: I would a bureaucratic type of government added (to properly represent ERE, a surviving Roman Empire, and China) as either standalone or as an addition to the feudal or republican governments (as a emperor/king you can appointed governors in your core lands and feudal vassals in your peripheral areas.)
1. I'd report that as a bug really; male rulers shouldn't be generated for female-only titles.
2. Again, bug.
3. To my knowledge both investiture and autocephaly can be added to any religion. Decadence is hardcoded to Islam though
4. The only way we'd get that is if they decided to make the ERE more accurate; they'd probably not add something that big for modding alone. I'd recommend starting a thread about it; hopefully Paradox will implement something like it then
 
I'm not sure how names defined in religions work (and under which circumstances they apply), but considering that each culture repeats them (with local deviations) I guess the system isn't healthy enough.

Anywho, considering that we now have plentiful pagans, I'd suggest having several name sections in cultures:

male_pagan_names # applicable ONLY to pagans
male_names # culture-wide
male_christian_names
male_muslim_names

Same for women, naturally. I feel it will make naming system much more flexible and thus immersive. On top of that something like

male_lowborn_names

might be useful. So that you don't get odd plebeian names for rulers but can still see them on counts/barons (or only barons?) and on random-generated characters.

Alternatively (or additionally) a command to add/remove names would've been awesome (though still not as flexible as names defined by culture_religion combo).



And while we're at culture-religion topic, I'd like to ask your opinion on exposing mostly non-religious pagan behaviors to cultures as described in more detail here. Does it make sense? "What am I missing? Any obvious downsides? Would anyone else even vouch for something like this?" :)
 
I'm not sure how names defined in religions work (and under which circumstances they apply), but considering that each culture repeats them (with local deviations) I guess the system isn't healthy enough.

Anywho, considering that we now have plentiful pagans, I'd suggest having several name sections in cultures:

male_pagan_names # applicable ONLY to pagans
male_names # culture-wide
male_christian_names
male_muslim_names
You can actually already do that; you just have to define the names in the religion itself and they'll only be given to people of that religion.

Same for women, naturally. I feel it will make naming system much more flexible and thus immersive. On top of that something like

male_lowborn_names

might be useful. So that you don't get odd plebeian names for rulers but can still see them on counts/barons (or only barons?) and on random-generated characters.
Good idea, added.

And while we're at culture-religion topic, I'd like to ask your opinion on exposing mostly non-religious pagan behaviors to cultures as described in more detail here. Does it make sense? "What am I missing? Any obvious downsides? Would anyone else even vouch for something like this?" :)
As a general rule I want things more moddable, so of course I agree ;)
 
You can actually already do that; you just have to define the names in the religion itself and they'll only be given to people of that religion.
Ah. So that's what Afanasiy_Athanasius kind of names mean. Of course. /facepalm