Hate to sound unthankful, but now that we have Enatic succession laws, I'd really appreciate it if Women could take on multiple husbands and/or concubines.
Currently trying to make a more fantasy mod, and I'd really appreciate it seeing what I have planned for some of the races.
Added as "A religion flag to allow women to take multiple husbands, and another for male concubines"Hate to sound unthankful, but now that we have Enatic succession laws, I'd really appreciate it if Women could take on multiple husbands and/or concubines.
Currently trying to make a more fantasy mod, and I'd really appreciate it seeing what I have planned for some of the races.
Added as "A religion flag allowing women to hold temples"This was actually historic in some cultures, though typically reserved for one woman marrying a set of brothers.
In any case, rather than
female_temple_holders = whatever
I'd like to see something more akin to the freeform defining we can get for military commanders a la the jobs title, for who can hold
- Temples (Perhaps tied to Seer/spiritual requirements?)
- Towns (Steward/Treasurer?)
- Castles (Probably its own define?)
I'd like the option of e.g. only females in a priesthood, for example.
Added as "Make more aspects of religion moddable rather than hardcoded to a specific religion. One example is that without pagan_group you can't forbid an unreformed religion to demand conversion as it is hardcoded to the Pagan group"It would be nice if religions were fully moddable.
I wanted to make my own pagan religious family for my total conversion mod. Then I realised that some mechanics are directly bound to pagan_group so I ended up using exactly that name + localising it. This works fine as long as I don't want to have more than one group with those mechanics (which I do).
Example: Without pagan_group you can't forbid an unreformed religion to demand conversion. This is directly bound to that group.
Wouldn't make much sense in Europe, but I suppose it could be great for some mods.I'd love to have a variable for titles (landed and titular...titles) with which to indicate the "de-jure" ruling dynasty, in order to check whether the current dynasty is legitimate or usurpers. It'd be quite useful to add "Usurper of" stylings and add or remove certain bonuses (remove the "heir is female" malus for legitimate females, add a "usurper" malus if you've conquered, etc.).
You can do this by event/decision: e_empire = { destroy_landed_title = THIS }Also, a console command to destroy empire titles would be neat!
Added to the list.The ability to change the name of a culture via event.
The ability to change the capital of a title via event.
Added to the list.How about changing what culture group or religion group a culture or religion belongs to through event?
I figured that might be useful in streamlining generic melting pots.Added to the list.
1. I'd report that as a bug really; male rulers shouldn't be generated for female-only titles.I would like the following:
Mercenaries: The gender of the randomly generated mercenary captain determined by the gender succession law of the mercenary company.
Opinion Modifiers: the malus for a female ruler/heir makes no sense for realms having either enatic or enatic-cognatic succession. Let the gender malus for ruler/heir be determined by the realm's gender succession law.
Religions: I would more modding options for religions (ie. decadence, investiture, autocephaly, etc.)
Crown Laws: I would a bureaucratic type of government added (to properly represent ERE, a surviving Roman Empire, and China) as either standalone or as an addition to the feudal or republican governments (as a emperor/king you can appointed governors in your core lands and feudal vassals in your peripheral areas.)
You can actually already do that; you just have to define the names in the religion itself and they'll only be given to people of that religion.I'm not sure how names defined in religions work (and under which circumstances they apply), but considering that each culture repeats them (with local deviations) I guess the system isn't healthy enough.
Anywho, considering that we now have plentiful pagans, I'd suggest having several name sections in cultures:
male_pagan_names # applicable ONLY to pagans
male_names # culture-wide
male_christian_names
male_muslim_names
Good idea, added.Same for women, naturally. I feel it will make naming system much more flexible and thus immersive. On top of that something like
male_lowborn_names
might be useful. So that you don't get odd plebeian names for rulers but can still see them on counts/barons (or only barons?) and on random-generated characters.
As a general rule I want things more moddable, so of course I agreeAnd while we're at culture-religion topic, I'd like to ask your opinion on exposing mostly non-religious pagan behaviors to cultures as described in more detail here. Does it make sense? "What am I missing? Any obvious downsides? Would anyone else even vouch for something like this?"![]()
Ah. So that's what Afanasiy_Athanasius kind of names mean. Of course. /facepalmYou can actually already do that; you just have to define the names in the religion itself and they'll only be given to people of that religion.