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Separation of dynasty flags for titles from coa_on_barony_only.
 
Double-post, sorry. Doing it anyway.

I was just [starting] browsing the EUIV forum and within the first 5 seconds of scanning the threads, what did I see but a [perhaps ill-formed] question addressed to Paradox about supporting variables.

http://forum.paradoxplaza.com/forum/showthread.php?704299-variables!

People do really want this. And I think I put the request in pretty specific and formal terms in my first post here on the subject. If you don't think so, let me know.
I'll add it to the list.

Separation of dynasty flags for titles from coa_on_barony_only.
I'm not quite sure what you mean.
 
I'll add it to the list.


I'm not quite sure what you mean.
The feature added which makes Muslim flags dependent on the dynasty should be separated from coa_on_barony_only.
 
I would go so far as to say that I would pay $ for greater modability.

Dare I say some kind of a Kickstarter style campaign so that Paradox has the resources to implement this?
 
Ah, you mean so it'd be possible to have random CoAs that are entirely separate from the dynastic CoA?
I'll add it to the list.

Hey Meneth, I think you should revise that a little bit. "coa_on_barony_only" parameter exclusive means that title will have random CoA. Dynastic CoA for title is govern by "dynasty_title_names = yes/no" in the culture file. So they are already separated. Instead, we should be two different parameters: "dynasty_title_names" and "dynasty_title_CoA".
 
Hey Meneth, I think you should revise that a little bit. "coa_on_barony_only" parameter exclusive means that title will have random CoA. Dynastic CoA for title is govern by "dynasty_title_names = yes/no" in the culture file. So they are already separated. Instead, we should be two different parameters: "dynasty_title_names" and "dynasty_title_CoA".
Edited to say "Add the ability to make titles have dynastic names separate from dynastic CoAs".
Ability to mod more succession laws would be good.

If only people could mod the kurultai succession system for the mongols....
"Moddable succession laws (E.G., ability to add new ones)" is already on the list.
 
Edited to say "Add the ability to make titles have dynastic names separate from dynastic CoAs".
And possible the ability to have both dynastic names and dynastic CoAs via religion.
 
  • A condition to check the current filled holding slots in a province, and a condition to check the number of holding slots in a province
FYI, the number of currently-filled holding slots in a province can already be checked with the province trigger num_of_settlements. I've only tested it with a numeric argument, and I'd guess that's all that's supported. I previously found that reference [with no annotation] buried within the wiki and gave it a go to much success. I had an event that intelligently picked counties to hold when shedding demesne, one of the [lower-priority] variables of province selection being its present number of holdings.
 
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FYI, the number of currently-filled holding slots in a province can already be checked with the province trigger num_of_settlements. I've only tested it with a numeric argument, and I'd guess that's all that's supported. I previously found that reference [with no annotation] buried within the wiki and gave it a go to much success. I had an event that intelligently picked counties to hold when shedding demesne, one of the [lower-priority] variables of province selection being its present number of holdings.
That's neat.
But without a way to compare it to the limit it is nowhere near as useful as it could be.
I'll edit that entry to reflect things better.
 
Was the idea of having title flags (set_title_flag, has_title_flag, etc) not feasible? If not, can we have them please, would make modding a lot easier :D
Covered in the OP already. Still no title flags, modifiers (not sure what they'd modify, but you get the point), or variables. However, if you're up for an involved workaround, you can set-up a special law that can be passed or revoked (set_ and has_ become add_law and revoke_law) which effectively serves the same purpose, although you can't test the time interval since the "law" was "passed" like you can with, e.g., had_global_flag. I believe that Meneth uses this approach with a the_crusade_target law on the title created/usurped after a successful crusade (while letting the winner decide what to do w/ the spoils). Definitely a heavy workaround.

EDIT: I should mention that Meneth used that approach in Project Balance, if you are curious.
 
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Ability to add new causes of death, if this isn't already possible. I thought you could, because I've heard of people adding new diseases, but so far I haven't been able to figure out how to do it.
 
Ability to add new causes of death, if this isn't already possible. I thought you could, because I've heard of people adding new diseases, but so far I haven't been able to figure out how to do it.
I know it'll pick whatever trait applies the largest health penalty if one is present. I *think* you can define a custom death ID when killing by event as well, but I'm not sure.
 
Raised this on the quick questions thread:

Is it possible for Grammar Transform to be altered? I want to change a particular nitpick of mine in one of my games where Spanish sons of Greeks have weird names.

For example, Sancho son of Damianos will have his name "Sancho Damianosez". Can I make it "Sancho Damianez"?

Grammar transform modding, allowing the modder to add additional letter combinations.