I'll add it to the list.Double-post, sorry. Doing it anyway.
I was just [starting] browsing the EUIV forum and within the first 5 seconds of scanning the threads, what did I see but a [perhaps ill-formed] question addressed to Paradox about supporting variables.
http://forum.paradoxplaza.com/forum/showthread.php?704299-variables!
People do really want this. And I think I put the request in pretty specific and formal terms in my first post here on the subject. If you don't think so, let me know.
I'm not quite sure what you mean.Separation of dynasty flags for titles from coa_on_barony_only.
The feature added which makes Muslim flags dependent on the dynasty should be separated from coa_on_barony_only.I'll add it to the list.
I'm not quite sure what you mean.
How exactly?The feature added which makes Muslim flags dependent on the dynasty should be separated from coa_on_barony_only.
As a separate parameter in the religions file.How exactly?
Ah, you mean so it'd be possible to have random CoAs that are entirely separate from the dynastic CoA?As a separate parameter in the religions file.
Yes.Ah, you mean so it'd be possible to have random CoAs that are entirely separate from the dynastic CoA?
I'll add it to the list.
Ah, you mean so it'd be possible to have random CoAs that are entirely separate from the dynastic CoA?
I'll add it to the list.
Edited to say "Add the ability to make titles have dynastic names separate from dynastic CoAs".Hey Meneth, I think you should revise that a little bit. "coa_on_barony_only" parameter exclusive means that title will have random CoA. Dynastic CoA for title is govern by "dynasty_title_names = yes/no" in the culture file. So they are already separated. Instead, we should be two different parameters: "dynasty_title_names" and "dynasty_title_CoA".
"Moddable succession laws (E.G., ability to add new ones)" is already on the list.Ability to mod more succession laws would be good.
If only people could mod the kurultai succession system for the mongols....
And possible the ability to have both dynastic names and dynastic CoAs via religion.Edited to say "Add the ability to make titles have dynastic names separate from dynastic CoAs".
- A condition to check the current filled holding slots in a province, and a condition to check the number of holding slots in a province
That's neat.[/LIST]
FYI, the number of currently-filled holding slots in a province can already be checked with the province trigger num_of_settlements. I've only tested it with a numeric argument, and I'd guess that's all that's supported. I previously found that reference [with no annotation] buried within the wiki and gave it a go to much success. I had an event that intelligently picked counties to hold when shedding demesne, one of the [lower-priority] variables of province selection being its present number of holdings.
Covered in the OP already. Still no title flags, modifiers (not sure what they'd modify, but you get the point), or variables. However, if you're up for an involved workaround, you can set-up a special law that can be passed or revoked (set_ and has_ become add_law and revoke_law) which effectively serves the same purpose, although you can't test the time interval since the "law" was "passed" like you can with, e.g., had_global_flag. I believe that Meneth uses this approach with a the_crusade_target law on the title created/usurped after a successful crusade (while letting the winner decide what to do w/ the spoils). Definitely a heavy workaround.Was the idea of having title flags (set_title_flag, has_title_flag, etc) not feasible? If not, can we have them please, would make modding a lot easier![]()
I know it'll pick whatever trait applies the largest health penalty if one is present. I *think* you can define a custom death ID when killing by event as well, but I'm not sure.Ability to add new causes of death, if this isn't already possible. I thought you could, because I've heard of people adding new diseases, but so far I haven't been able to figure out how to do it.
Is it possible for Grammar Transform to be altered? I want to change a particular nitpick of mine in one of my games where Spanish sons of Greeks have weird names.
For example, Sancho son of Damianos will have his name "Sancho Damianosez". Can I make it "Sancho Damianez"?