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Suggestion regarding portraits - expand mechanic that allows norse pagans to use different portraits than norse nonpagans, allowing to specify different looks for every different religion_group, not just pagan vs nonpagan.
Example: Muslim Mongol will wear Turbans and such as Vanilla Arabs do, Christian Mongols will wear Russian Clothing, and Pagan Mongols will wear default mongol steppe garbs.
 
Could my request for a dynasty_head scope be added to the OP? I'm almost certain I posted it in this thread before, but it appears to have been overlooked.
 
I'm not sure if this has been suggested yet but the ability to check faction loyalty and having rebelling factions check the troop count of loyal factions vs. their own troop count would make for massively improved gameplay.
 
Could my request for a dynasty_head scope be added to the OP? I'm almost certain I posted it in this thread before, but it appears to have been overlooked.
Looks like the current mechanics in place for that are to ask the top liege of the realm you're in if they're of the same dynasty as you. You can find it in dynasty_events.txt in the events folder.


For the actual suggestion list, how about mechanics that make it so that a crown law can designate whether or not a vassal needs their liege's permission to create a tittle higher than their current primary. Also, one that flags whether or not vassals can create any titles without asking for permission from their liege.
 
Looks like the current mechanics in place for that are to ask the top liege of the realm you're in if they're of the same dynasty as you. You can find it in dynasty_events.txt in the events folder.


For the actual suggestion list, how about mechanics that make it so that a crown law can designate whether or not a vassal needs their liege's permission to create a tittle higher than their current primary. Also, one that flags whether or not vassals can create any titles without asking for permission from their liege.

was the requirement for the lieges permission to create new titles a historic thing? thinking of it, how many examples are there in history of people actually conquering neighboring 'provinces' and deeming it as a new more extensive title?
 
was the requirement for the lieges permission to create new titles a historic thing? thinking of it, how many examples are there in history of people actually conquering neighboring 'provinces' and deeming it as a new more extensive title?

In higher crown authority realms, permission should probably be asked.
 
Suggestion regarding portraits - expand mechanic that allows norse pagans to use different portraits than norse nonpagans, allowing to specify different looks for every different religion_group, not just pagan vs nonpagan.
Example: Muslim Mongol will wear Turbans and such as Vanilla Arabs do, Christian Mongols will wear Russian Clothing, and Pagan Mongols will wear default mongol steppe garbs.

This is something that is right up my alley, and something that myself, cybrkhan, and iron0037 have been harping about since TOG. It certainly works if you consider the northern pagan peoples as the only target for eventual conversion, but falls flat in any other circumstance.

However, I'd take it a step further, and say that the line "christian_portraits = yes" in 00_graphicalculturetype.txt should be revamped for a variety of conditions. The way I think would work best, given my history of extensive portrait modding, is this:

  • Remove the pagan vs. non-pagan distinction with the christian portraits line
  • Allow the religious distinction to be pointed at specific religions or religion groups (To specify, for instance, between "christian portraits" and something more focused like "catholic" or "myaphisite" portraits)
  • Allow the scripting to be dynamic with something like "religion_group_portraits = yes" which would let the user script the "religion" and point the graphicalculturetypes file to the appropriate religion file and line.

On a similar note, something could also be done to the portrait_properties.txt file the same way the .gfx extension files are working to point to specific cultures. So, for portrait_properties_culture.txt the 'rules' for which clothing is displayed could be different for each culture. No more needing to encapsulate exceptions for mismatched pieces (Like the "Not suitable for African women of Western culture" exceptions inside the file). This would also benefit some of the non-Western cultures and keep them from only having one Ducal-tier headgear. A circlet works great for the Western Europeans, but it's very limiting without some more intensive coding that acts as a barrier of entry to many modders.

Then, I would also suggest the ability to manually add completely new "P" lines in the .gfx and properties files. Then modders could code visual icons over certain conditions like pregnancy or add things like separate jewelry.

Also, opening up the system for religious/merchant clothing for modding. Then, modders could create things like custom clothing for religious orders, Muslim patricians, etc.

Just my two cents. :D
 
was the requirement for the lieges permission to create new titles a historic thing? thinking of it, how many examples are there in history of people actually conquering neighboring 'provinces' and deeming it as a new more extensive title?

I don't think anyone in the Catholic world got a higher title without it being given to them by their liege, or them being independent. Most of the time, it was given by the pope if they were independent.
 
I wish that decadence be made moddable for the benefit of those who like to create custom religions. Same deal with the pentarchy (ie. designate custom pentarchies for different religions).
 
This is something that is right up my alley, and something that myself, cybrkhan, and iron0037 have been harping about since TOG. It certainly works if you consider the northern pagan peoples as the only target for eventual conversion, but falls flat in any other circumstance.

However, I'd take it a step further, and say that the line "christian_portraits = yes" in 00_graphicalculturetype.txt should be revamped for a variety of conditions. The way I think would work best, given my history of extensive portrait modding, is this:

  • Remove the pagan vs. non-pagan distinction with the christian portraits line
  • Allow the religious distinction to be pointed at specific religions or religion groups (To specify, for instance, between "christian portraits" and something more focused like "catholic" or "myaphisite" portraits)
  • Allow the scripting to be dynamic with something like "religion_group_portraits = yes" which would let the user script the "religion" and point the graphicalculturetypes file to the appropriate religion file and line.

On a similar note, something could also be done to the portrait_properties.txt file the same way the .gfx extension files are working to point to specific cultures. So, for portrait_properties_culture.txt the 'rules' for which clothing is displayed could be different for each culture. No more needing to encapsulate exceptions for mismatched pieces (Like the "Not suitable for African women of Western culture" exceptions inside the file). This would also benefit some of the non-Western cultures and keep them from only having one Ducal-tier headgear. A circlet works great for the Western Europeans, but it's very limiting without some more intensive coding that acts as a barrier of entry to many modders.

Then, I would also suggest the ability to manually add completely new "P" lines in the .gfx and properties files. Then modders could code visual icons over certain conditions like pregnancy or add things like separate jewelry.

Also, opening up the system for religious/merchant clothing for modding. Then, modders could create things like custom clothing for religious orders, Muslim patricians, etc.

Just my two cents. :D

Really hope Gars reads this.
 
Another idea again relative to titles: change them based on the title of the liege for example:

1. King of France vassal of The Roman Empire, the title become "Prefecture of Gallia" and the ruler is a "Prefect" not a King
2. King of the North vassal of the Iron Throne (which title is "King" not Emperor) is a "Lord Paramount" but if indipendent it returns a King... in GOT this is done with two titles "King of North" that is the "Lord Paramountship" vassal of the Iron Throne and "Empire of The North" formable only if indipendent
3. King of Belfast (or Belfas?) vassal of the King of Gondor is a Prince of a "The Principality of Belfast" but if indipendent is a "King", in the Middle Earth Project if they become indipendent they will remain Princes... you should need to create a titular title for any vassal of Gondor to make them King...
Title names can to my knowledge be changed by event, so pretty much everything you mention is doable.
The more general thing, changing the title name "tier" based on whether it is independent or not is already on the list (specifically for ruler titles, but it applies to titles as well I'd say).

Could my request for a dynasty_head scope be added to the OP? I'm almost certain I posted it in this thread before, but it appears to have been overlooked.
Sure, will do.
I'm not sure if this has been suggested yet but the ability to check faction loyalty and having rebelling factions check the troop count of loyal factions vs. their own troop count would make for massively improved gameplay.
I'm not sure faction loyalty is even a thing?
meneth is there still a ck2 modding reddit?
Not that I know of, no.
For the actual suggestion list, how about mechanics that make it so that a crown law can designate whether or not a vassal needs their liege's permission to create a tittle higher than their current primary. Also, one that flags whether or not vassals can create any titles without asking for permission from their liege.
Added.
This is something that is right up my alley, and something that myself, cybrkhan, and iron0037 have been harping about since TOG. It certainly works if you consider the northern pagan peoples as the only target for eventual conversion, but falls flat in any other circumstance.

However, I'd take it a step further, and say that the line "christian_portraits = yes" in 00_graphicalculturetype.txt should be revamped for a variety of conditions. The way I think would work best, given my history of extensive portrait modding, is this:

  • Remove the pagan vs. non-pagan distinction with the christian portraits line
  • Allow the religious distinction to be pointed at specific religions or religion groups (To specify, for instance, between "christian portraits" and something more focused like "catholic" or "myaphisite" portraits)
  • Allow the scripting to be dynamic with something like "religion_group_portraits = yes" which would let the user script the "religion" and point the graphicalculturetypes file to the appropriate religion file and line.

On a similar note, something could also be done to the portrait_properties.txt file the same way the .gfx extension files are working to point to specific cultures. So, for portrait_properties_culture.txt the 'rules' for which clothing is displayed could be different for each culture. No more needing to encapsulate exceptions for mismatched pieces (Like the "Not suitable for African women of Western culture" exceptions inside the file). This would also benefit some of the non-Western cultures and keep them from only having one Ducal-tier headgear. A circlet works great for the Western Europeans, but it's very limiting without some more intensive coding that acts as a barrier of entry to many modders.

Then, I would also suggest the ability to manually add completely new "P" lines in the .gfx and properties files. Then modders could code visual icons over certain conditions like pregnancy or add things like separate jewelry.

Also, opening up the system for religious/merchant clothing for modding. Then, modders could create things like custom clothing for religious orders, Muslim patricians, etc.

Just my two cents. :D
Added those three points as a "portraits" section.
I wish that decadence be made moddable for the benefit of those who like to create custom religions. Same deal with the pentarchy (ie. designate custom pentarchies for different religions).
I think it'll be best to wait till RoI is actually out so that we know how moddable it is then. The list already has "Allow using the decadence mechanic for any religion" though, and "Ability to set separate pentarchy groups for different religions".
 
Looks like the current mechanics in place for that are to ask the top liege of the realm you're in if they're of the same dynasty as you. You can find it in dynasty_events.txt in the events folder.
That's not really helpful for intrafamily events and such, though. Also, I think it might be possible to jury-rig a cadet dynasty system using opinion modifiers and events if the scope existed.


Sure, will do.
Awesome, thank you.
 
I'd like to see something more on naming.

Mostly, I would like the option to set how rare certain names are. A big example of this is how all new Popes in the game get strange names, and rarely ever just go with John or Benedict, like most would. With this, it would be nice to only allow certain names for certain dynasties, or title holders' dynasties, to allow "royal names". Another addition regarding names is the ability to tell the game that two names, even though one male and one female, mean the same thing. This way a parent could name their daughter after the child's grandfather, or their son after the child's grandmother.
 
The ability to set religion parameters (allow_raiding = yes and the like) in the cultures file.
 
It would be insanely useful to be able to have a console command which dumps all scopes and all valid scope commands to a text file. I've spent most of today putting together an up-to-date list for the Character scope, which took ages, is incomplete, will be out of date come the next update, and probably has lots of errors.

By contrast the game already knows everything there is to know, and it shouldn't be too hard to make it spit the details out in an instant. No more confusion!