This +1 millionThe ability to set religion parameters (allow_raiding = yes and the like) in the cultures file.
This +1 millionThe ability to set religion parameters (allow_raiding = yes and the like) in the cultures file.
This +1 million
any_religion ={
limit = {
religion_group = christian
NOT = { THIS = ROOT }
}
parent = ROOT
}
orthodox = {
can_call_crusade = yes
}
A new scope-free, argument-free debugging effect called assert (mirrors standard assert
Tracing support (runtime debug logging). Actually get data / trace info out of the game and into a serial text log in a way that cannot even be matched by comprehensive save-game parsing.
Added:I'd like to see something more on naming.
Mostly, I would like the option to set how rare certain names are. A big example of this is how all new Popes in the game get strange names, and rarely ever just go with John or Benedict, like most would. With this, it would be nice to only allow certain names for certain dynasties, or title holders' dynasties, to allow "royal names". Another addition regarding names is the ability to tell the game that two names, even though one male and one female, mean the same thing. This way a parent could name their daughter after the child's grandfather, or their son after the child's grandmother.
Covered under "moddable succession laws".I'd wish for a reverse version of open elective law that generates random character with provinces religion and either provinces or lieges culture.
Added:Suggestion:
I would love to see a flag or something that allows me to grant landed titles to certain women under agnatic/agnatic-cognatic succession.
Added:The ability to set religion parameters (allow_raiding = yes and the like) in the cultures file.
Added:It would be insanely useful to be able to have a console command which dumps all scopes and all valid scope commands to a text file. I've spent most of today putting together an up-to-date list for the Character scope, which took ages, is incomplete, will be out of date come the next update, and probably has lots of errors.
By contrast the game already knows everything there is to know, and it shouldn't be too hard to make it spit the details out in an instant. No more confusion!
Added:any_religion scope and being able to scope to a specific religion directly, like:
Code:any_religion ={ limit = { religion_group = christian NOT = { THIS = ROOT } } parent = ROOT } orthodox = { can_call_crusade = yes }
Added_Hmm, random thought: modifiers or a modifier that affects how much loot you can get in raiding (I.e something like "loot_amount = 0.05" means you get 5% more loot than you normally would when riding)
Already on the list:I want the ability to make multiple versions of the Pentarchy (not necessarily being limited to five either) either that or duplicate it with having a similar system to that of the Pagan Holy Sites.
Already on the list:
- Ability to set separate pentarchy groups for different religions
destroy_random_holding
destroy_temple
destroy_castle
destroy_city
Added:Somewhere on this thread, perhaps two or three tens of pages ago, I declared an interest in an event command, which I guess won't hurt repeating:
Code:destroy_random_holding destroy_temple destroy_castle destroy_city
none of which, of course, would apply to the county capital.
Ability to add the feminist = yes thing to cultures as well as religions.
Ability to add the feminist = yes thing to cultures as well as religions.
Covered under:They ability to add:
river_movement = yes
feminist = yes
marriage rules
Added:
- Allow destroying random holdings, cities, castles, and temples in a province (destroy_random_holding, destroy_temple, destroy_castle, destroy_city)
I'd like them to change these stupid hardcoded religious tolerance functions, because you can't just make your own sympathizer traits.
tolerates_indian_group
tolerates_christian
tolerates_muslim
tolerates_pagan_group
tolerates_zoroastrian_group
tolerates_jewish_group
It would be better to have
tolerates_religion_group = christian/muslim/other_religion_group_name
tolerates_<your_own_religion_group>